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Farsight Studios
The Pinball Arcade / Farsight Studios
Multiball Ghost-Ball Collisions
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<blockquote data-quote="countcb" data-source="post: 25250" data-attributes="member: 867"><p>if you predict where the ball is going you should come to the same conclusion as the physics and know they will collide <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>serious answer:</p><p>The game is drawing with 60fps... the physics engine is running faster then that. I don't see any way how the problem that the physics calculates something that isn't drawn can be fixed.</p><p>This will always be a problem as long as the framerate of the game and the rate of the physics are different.</p><p></p><p>So as long as your console can't draw as fast as the calculations are done this will remain a problem. Slowing the physics down to 60fps is not an option, because that would result in crappier physics.</p></blockquote><p></p>
[QUOTE="countcb, post: 25250, member: 867"] if you predict where the ball is going you should come to the same conclusion as the physics and know they will collide ;) serious answer: The game is drawing with 60fps... the physics engine is running faster then that. I don't see any way how the problem that the physics calculates something that isn't drawn can be fixed. This will always be a problem as long as the framerate of the game and the rate of the physics are different. So as long as your console can't draw as fast as the calculations are done this will remain a problem. Slowing the physics down to 60fps is not an option, because that would result in crappier physics. [/QUOTE]
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