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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Playstation 3
Multiplayer
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<blockquote data-quote="Mike Reitmeyer" data-source="post: 7643" data-attributes="member: 132"><p>If I remember correctly, one of the console makers wanted to fail our PHOF submission because of the way we handled multiple controllers. We had to argue with them to get it approved. We didn't want Pinball Arcade to fail for the same thing. </p><p></p><p>Really the main issue comes in when you have multiple profiles/users signed in on each controller then you play a game together. The way we did it in PHOF was the main profile (whichever controller pressed start at the start screen) is where the save data was handled. The other profiles were ignored except for achievements. It's really complicated to allow each user to have thier own save during the multiplayer game. I believe this is why they wanted to fail us.</p><p></p><p>Unfortunatly from my experience (17 titles on just about every platform), I would say 90% of the submission failures are over bugs that 99.9% of the users would never see. We spend more time fixing things like removing memory cards while signing into a profile than I would like. It would be nice if we could spend that time making a better quality game.</p><p></p><p>Multiple controller support is still on my list.</p></blockquote><p></p>
[QUOTE="Mike Reitmeyer, post: 7643, member: 132"] If I remember correctly, one of the console makers wanted to fail our PHOF submission because of the way we handled multiple controllers. We had to argue with them to get it approved. We didn't want Pinball Arcade to fail for the same thing. Really the main issue comes in when you have multiple profiles/users signed in on each controller then you play a game together. The way we did it in PHOF was the main profile (whichever controller pressed start at the start screen) is where the save data was handled. The other profiles were ignored except for achievements. It's really complicated to allow each user to have thier own save during the multiplayer game. I believe this is why they wanted to fail us. Unfortunatly from my experience (17 titles on just about every platform), I would say 90% of the submission failures are over bugs that 99.9% of the users would never see. We spend more time fixing things like removing memory cards while signing into a profile than I would like. It would be nice if we could spend that time making a better quality game. Multiple controller support is still on my list. [/QUOTE]
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