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Farsight Studios
The Pinball Arcade / Farsight Studios
Music Overlap on Tables
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<blockquote data-quote="jaredmorgs" data-source="post: 11637" data-attributes="member: 459"><p>This issue seems to be most prevalent on FH and CV.</p><p></p><p><span style="font-size: 12px">Problem</span></p><p></p><p>When you start a game on either of these tables, sometimes the main theme music continues to play over the emulated table music (an overlapping music event).</p><p></p><p><span style="font-size: 12px">Reproducable</span></p><p></p><p>Generally after you press start very quickly after the table first loads (say in under 2 seconds).</p><p></p><p><span style="font-size: 12px">Steps to reproduce</span></p><p></p><ol> <li data-xf-list-type="ol">Select CV or FH from the main table select menu.</li> <li data-xf-list-type="ol">As soon as the table loads, immediately press start.</li> <li data-xf-list-type="ol">Observe what happens.</li> </ol><p></p><p><span style="font-size: 12px">Actual behavior</span></p><p></p><p>The music in attract mode restarts and plays over the "launch ball" music.</p><p></p><p><span style="font-size: 12px">Expected behavior</span></p><p></p><p>The attract mode music ceases to play, and the ROM emulation takes over and plays the game music in the order it should.</p><p></p><p><span style="font-size: 12px">Workaround</span></p><p></p><p>Quit the current game, and wait about 10 seconds before restarting a new game.</p><p></p><p><span style="font-size: 12px">Thoughts</span></p><p></p><p>AFAICT, it is not natural for the ROM to be playing the game music in attract mode. To get around this issue, I would think the music has been ripped out of the ROM and is playing separately in a loop during the attract mode. I think starting the game too quickly causes a bug in the audio playback and causes the attract music running in a loop to restart when you enter emulation mode and play the table.</p><p></p><p>I'd be interested to hear from Farsight as to how this is implemented. Because I think the way the music is implemented is causing the music overlap issues.</p><p></p><p>I'll raise this formally in an email to support@ so it can be officially tracked. Any responses will be copied into this thread for tracking.</p></blockquote><p></p>
[QUOTE="jaredmorgs, post: 11637, member: 459"] This issue seems to be most prevalent on FH and CV. [SIZE=3]Problem[/SIZE] When you start a game on either of these tables, sometimes the main theme music continues to play over the emulated table music (an overlapping music event). [SIZE=3]Reproducable[/SIZE] Generally after you press start very quickly after the table first loads (say in under 2 seconds). [SIZE=3]Steps to reproduce[/SIZE] [LIST=1] [*]Select CV or FH from the main table select menu. [*]As soon as the table loads, immediately press start. [*]Observe what happens. [/LIST] [SIZE=3]Actual behavior[/SIZE] The music in attract mode restarts and plays over the "launch ball" music. [SIZE=3]Expected behavior[/SIZE] The attract mode music ceases to play, and the ROM emulation takes over and plays the game music in the order it should. [SIZE=3]Workaround[/SIZE] Quit the current game, and wait about 10 seconds before restarting a new game. [SIZE=3]Thoughts[/SIZE] AFAICT, it is not natural for the ROM to be playing the game music in attract mode. To get around this issue, I would think the music has been ripped out of the ROM and is playing separately in a loop during the attract mode. I think starting the game too quickly causes a bug in the audio playback and causes the attract music running in a loop to restart when you enter emulation mode and play the table. I'd be interested to hear from Farsight as to how this is implemented. Because I think the way the music is implemented is causing the music overlap issues. I'll raise this formally in an email to support@ so it can be officially tracked. Any responses will be copied into this thread for tracking. [/QUOTE]
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