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Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
Twilight Zone (1993)
My impressions as a TZ machine owner
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<blockquote data-quote="3waycombo" data-source="post: 91185" data-attributes="member: 3261"><p>Good tip grasshopper! I shall try the L2 and R2 buttons for this technique. I suppose I can't entirely blame my feeble upper flipper skills on the software either. I'm just so used to being able to move my eyeballs to get a better view of the feed which I can't do on the video game.</p><p></p><p>Sean, that's good news if they are adding more adjustment features. Sign me up. It would be funny if you could add grime to the playfield or crappy components to really amp up the realism. </p><p></p><p>I agree that the slot kickout isn't the only thing that affects the difficulty or quality of gameplay on TZ. It's just such a frequent event that it makes a big difference. It's one of those things that I'd pay special attention to as a software engineer, and get some very accurate data on it from more than one TZ machine. I have to agree that I like some variation too as long as it doesn't throw it right down the middle or off the slingshot. Other than that I tend to enjoy the challenge. It reminds me of playing baseball.</p><p></p><p>A couple more biggies that would apply to other machines would be table slope, flipper alignment (which there doesn't seem to be a true standard, just those alignment holes for reference. Please feel free to correct me if I'm wrong) and the color of the flipper rubbers. I'd like to say flipper strength but that really shouldn't vary too much except I know that mine get weaker after an hour or so.</p></blockquote><p></p>
[QUOTE="3waycombo, post: 91185, member: 3261"] Good tip grasshopper! I shall try the L2 and R2 buttons for this technique. I suppose I can't entirely blame my feeble upper flipper skills on the software either. I'm just so used to being able to move my eyeballs to get a better view of the feed which I can't do on the video game. Sean, that's good news if they are adding more adjustment features. Sign me up. It would be funny if you could add grime to the playfield or crappy components to really amp up the realism. I agree that the slot kickout isn't the only thing that affects the difficulty or quality of gameplay on TZ. It's just such a frequent event that it makes a big difference. It's one of those things that I'd pay special attention to as a software engineer, and get some very accurate data on it from more than one TZ machine. I have to agree that I like some variation too as long as it doesn't throw it right down the middle or off the slingshot. Other than that I tend to enjoy the challenge. It reminds me of playing baseball. A couple more biggies that would apply to other machines would be table slope, flipper alignment (which there doesn't seem to be a true standard, just those alignment holes for reference. Please feel free to correct me if I'm wrong) and the color of the flipper rubbers. I'd like to say flipper strength but that really shouldn't vary too much except I know that mine get weaker after an hour or so. [/QUOTE]
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Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
Twilight Zone (1993)
My impressions as a TZ machine owner
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