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<blockquote data-quote="Rudy" data-source="post: 102486" data-attributes="member: 1233"><p>After listening to the TOPcast podcasts episodes with Greg Dunlop and Keith Johnson there's a strong possibility that we're not going to see many Sterns in general due to how they're programmed. If I was listening correctly, only a certain amount of Stern Whitestars would be possible in TPA because of how they're typically run off two chips instead of one (one for the game, one for LEDs). Trying to emulate two chips would be an incredible amount of resources and that may not even include the sound roms.</p><p></p><p>Not only that, the problem with Stern was that they didn't have major revisions which condensed code. They simply added more code into the chips which made them incredibly inefficient, you'd get code from the era of games like Flight 2000 and extra code blocking out parts of that code to make something else work differently. There was a switchover near they end of the Whitestar era where they condensed it into one chip, but by then they were well on the way to creating the SAM system. </p><p></p><p>So before 2001? - Two chips will be a mess.</p><p>After 2004? - The individual chips are too powerful for android devices</p><p></p><p>Leaving a very limited window of games that could be emulated in TPA, which is limited further when you discount the licences that are hard to get. This could also explain why it's Harley Davidson (third edition) that's in the game not the original Harley Davidson which would have been a Whitestar with the two chips.</p><p></p><p>So ultimately, it's not looking good. On the plus side, Bobby has mentioned in the past that they've fixed elements of code that were in the actual games themselves, if the Williams/Bally licensing requires that only the ROMs from finished versions of the game can be used then the 'modified' code will either be Gottlieb or Stern games. Given that Stern seem to have a good relationship with Farsight I'm willing to bet that it's Stern that's allowed code to be condensed, modified or fixed.</p></blockquote><p></p>
[QUOTE="Rudy, post: 102486, member: 1233"] After listening to the TOPcast podcasts episodes with Greg Dunlop and Keith Johnson there's a strong possibility that we're not going to see many Sterns in general due to how they're programmed. If I was listening correctly, only a certain amount of Stern Whitestars would be possible in TPA because of how they're typically run off two chips instead of one (one for the game, one for LEDs). Trying to emulate two chips would be an incredible amount of resources and that may not even include the sound roms. Not only that, the problem with Stern was that they didn't have major revisions which condensed code. They simply added more code into the chips which made them incredibly inefficient, you'd get code from the era of games like Flight 2000 and extra code blocking out parts of that code to make something else work differently. There was a switchover near they end of the Whitestar era where they condensed it into one chip, but by then they were well on the way to creating the SAM system. So before 2001? - Two chips will be a mess. After 2004? - The individual chips are too powerful for android devices Leaving a very limited window of games that could be emulated in TPA, which is limited further when you discount the licences that are hard to get. This could also explain why it's Harley Davidson (third edition) that's in the game not the original Harley Davidson which would have been a Whitestar with the two chips. So ultimately, it's not looking good. On the plus side, Bobby has mentioned in the past that they've fixed elements of code that were in the actual games themselves, if the Williams/Bally licensing requires that only the ROMs from finished versions of the game can be used then the 'modified' code will either be Gottlieb or Stern games. Given that Stern seem to have a good relationship with Farsight I'm willing to bet that it's Stern that's allowed code to be condensed, modified or fixed. [/QUOTE]
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