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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Playstation 3
No Good Gofers on TPA (PS3) What are your thoughts?
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<blockquote data-quote="Fuseball" data-source="post: 37200" data-attributes="member: 539"><p>Regardless of the fact that dynamic lighting is currently impossible in TPA, they've made no effort to simulate the relatively static light in NGG at all. The slingshots, for example, are not lit at all, which is simply not how the game looks. The only playfield element that would be affected by dynamic lighting is the spinning disc, and that would be fine to leave as a flat colour.</p><p></p><p>I still think that TotAN and Gorgar are the best looking tables, where the playfield is lit sympathetically to the lighting generated by the lamps under the playfield plastics. That is at least fairly true to playing those games in low light conditions. NGG just looks as if the game's lighting is broken.</p></blockquote><p></p>
[QUOTE="Fuseball, post: 37200, member: 539"] Regardless of the fact that dynamic lighting is currently impossible in TPA, they've made no effort to simulate the relatively static light in NGG at all. The slingshots, for example, are not lit at all, which is simply not how the game looks. The only playfield element that would be affected by dynamic lighting is the spinning disc, and that would be fine to leave as a flat colour. I still think that TotAN and Gorgar are the best looking tables, where the playfield is lit sympathetically to the lighting generated by the lamps under the playfield plastics. That is at least fairly true to playing those games in low light conditions. NGG just looks as if the game's lighting is broken. [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Playstation 3
No Good Gofers on TPA (PS3) What are your thoughts?
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