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Farsight Studios
The Pinball Arcade / Farsight Studios
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Wii U
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<blockquote data-quote="Queue" data-source="post: 109083" data-attributes="member: 3496"><p>It's unlikely, in my opinion, that TPA will never see the light of day on the Wii-U, because the additional revenue of reaching more players generally outweighs the cost of expanding on to other platforms. However, due to the Wii-U's poor initial sales, Farsight probably took a financial risk to temporarily shelve the Wii-U port while they focused on development for the PS4, which is currently expected to be a more lucrative platform than the Wii-U (that could change after the PS4 and Xbone launch, though).</p><p></p><p>Nevertheless, if you haven't bought either system yet, you might as well invest in a PS4 if your main concern is to play TPA on a home console, because Farsight seems to be betting on the PS4 being their primary platform for the next gen. Although I expect TPA to eventually be released on to the Wii-U, I have strong misgivings that it will be properly maintained if Wii-U sales don't pick up by next year. Their development team is way too small to provide equal support for every platform, and the platforms which generate the least revenue will probably be neglected while they focus on what sells.</p><p></p><p></p><p></p><p>You're definitely right about that; however, Farsight's PR issues extend far beyond the Wii-U. It took some pretty incessant nagging on my part before they were willing divulge any technical information about the Wii-U port, and what little they did reveal amounted to a slightly sharper version of what we've seen on the PS3. I don't know if that's still the case, but the last time I spoke to them, they appeared very uninterested in tailoring custom rendering tech for the Wii-U's system specs.</p></blockquote><p></p>
[QUOTE="Queue, post: 109083, member: 3496"] It's unlikely, in my opinion, that TPA will never see the light of day on the Wii-U, because the additional revenue of reaching more players generally outweighs the cost of expanding on to other platforms. However, due to the Wii-U's poor initial sales, Farsight probably took a financial risk to temporarily shelve the Wii-U port while they focused on development for the PS4, which is currently expected to be a more lucrative platform than the Wii-U (that could change after the PS4 and Xbone launch, though). Nevertheless, if you haven't bought either system yet, you might as well invest in a PS4 if your main concern is to play TPA on a home console, because Farsight seems to be betting on the PS4 being their primary platform for the next gen. Although I expect TPA to eventually be released on to the Wii-U, I have strong misgivings that it will be properly maintained if Wii-U sales don't pick up by next year. Their development team is way too small to provide equal support for every platform, and the platforms which generate the least revenue will probably be neglected while they focus on what sells. You're definitely right about that; however, Farsight's PR issues extend far beyond the Wii-U. It took some pretty incessant nagging on my part before they were willing divulge any technical information about the Wii-U port, and what little they did reveal amounted to a slightly sharper version of what we've seen on the PS3. I don't know if that's still the case, but the last time I spoke to them, they appeared very uninterested in tailoring custom rendering tech for the Wii-U's system specs. [/QUOTE]
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The Pinball Arcade / Farsight Studios
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