Search titles only
By:
Home
Forums
New posts
Search forums
Articles
New articles
New comments
Search articles
Pinball DB
Pinball Tables
Pinball Games
What's new
New posts
New articles
New profile posts
New article comments
Latest activity
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Welcome Back to Digital Pinball Fans -
please read this first
For latest updates, follow Digital Pinball Fans on
Facebook
and
Twitter
Home
Forums
Other Talk
Off-Topic/Forum Discussion
Non-existing lycenses
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CC13" data-source="post: 49448" data-attributes="member: 1151"><p>I've been thinking along these lines a lot since I first got TPA. Here are a few I would seriously consider buying for my home, sight unseen, for the theme alone:</p><p></p><p>-Digimon: A lot of the older pinheads would turn up their noses at this one, but few themes will pull more money from Generation Y's pockets than this one. Naturally, I mostly mean the first two seasons, but I could be talked into buyin a Digimon Tamers pin (Frontier, OTOH, can take a long walk off a short pier and I'm not that knowledgeable about the newer seasons). Just think of the things you could do with this license—Machinedramon's cannons would make a great follow-up to TNG's Drone Launchers and you just know that the hunt for the eighth Digi-Destined would make for an epic multiball.</p><p></p><p>-Missile Command: This might seem a little too sparse to be able to be made into a modern pin, but why not embrace that radical simplicity? This would basically be a series of hurry-ups, with ramps, moving stand-up targets and orbits all getting in on the act. The pin should definitely have a digital display and I think that losing should work differently than in most pins—you would begin with 6 balls in play, but every time you fail to destroy a missile, the table goes dead and then relaunches with one less ball; the game ends if you only had one ball in play in the first place. There would also be a system of automatically transferring balls from one flipper to another to make it less harrowing to make your shots.</p><p></p><p>-Symphony X: How have these guys NOT gotten their own pin yet? Their comedy & tragedy masks symbol would make for a fantastic playfield toy and several of their songs would be great modes as well. Some good fits would include The Edge of Forever (big points for death saves and bangbacks), Masquerade (Greed-style round followed by a hurry-up, but if you time out of the hurry-up, your Masquerade Jackpot is <em>subtracted</em> from your score) and Unleash The Fire (4-Powerball multiball!). The only question is which song should be the wizard mode—the frontrunners are The Divine Wings of Tragedy, The Odyssey and the entirety of V: The New Mythology Suite.</p></blockquote><p></p>
[QUOTE="CC13, post: 49448, member: 1151"] I've been thinking along these lines a lot since I first got TPA. Here are a few I would seriously consider buying for my home, sight unseen, for the theme alone: -Digimon: A lot of the older pinheads would turn up their noses at this one, but few themes will pull more money from Generation Y's pockets than this one. Naturally, I mostly mean the first two seasons, but I could be talked into buyin a Digimon Tamers pin (Frontier, OTOH, can take a long walk off a short pier and I'm not that knowledgeable about the newer seasons). Just think of the things you could do with this license—Machinedramon's cannons would make a great follow-up to TNG's Drone Launchers and you just know that the hunt for the eighth Digi-Destined would make for an epic multiball. -Missile Command: This might seem a little too sparse to be able to be made into a modern pin, but why not embrace that radical simplicity? This would basically be a series of hurry-ups, with ramps, moving stand-up targets and orbits all getting in on the act. The pin should definitely have a digital display and I think that losing should work differently than in most pins—you would begin with 6 balls in play, but every time you fail to destroy a missile, the table goes dead and then relaunches with one less ball; the game ends if you only had one ball in play in the first place. There would also be a system of automatically transferring balls from one flipper to another to make it less harrowing to make your shots. -Symphony X: How have these guys NOT gotten their own pin yet? Their comedy & tragedy masks symbol would make for a fantastic playfield toy and several of their songs would be great modes as well. Some good fits would include The Edge of Forever (big points for death saves and bangbacks), Masquerade (Greed-style round followed by a hurry-up, but if you time out of the hurry-up, your Masquerade Jackpot is [I]subtracted[/I] from your score) and Unleash The Fire (4-Powerball multiball!). The only question is which song should be the wizard mode—the frontrunners are The Divine Wings of Tragedy, The Odyssey and the entirety of V: The New Mythology Suite. [/QUOTE]
Verification
Post reply
Members online
No members online now.
Latest posts
Z
Strategies.
Latest: Zaphod77
Apr 18, 2024
WHO dunnit (1995)
Home
Forums
Other Talk
Off-Topic/Forum Discussion
Non-existing lycenses
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top