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Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
Hurricane (1991)
Now we need the Comet!
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<blockquote data-quote="Moonbeam" data-source="post: 234037" data-attributes="member: 5666"><p>I remember thinking Hurricane was the weakest of the trilogy, but I haven't played it since it was originally out in '91 so the memory's a bit foggy. </p><p></p><p>Now with both Cyclone and Hurricane, I hope Comet won't be far behind! Comet was the first pin I mastered. Few people took to the time to learn the million point shot, so in our arcade the replay scores were set pretty low so hitting the million would pop a few replays. I would regularly max the machine out at 10 credits, and leave 'em when I got bored, but when the attendant noticed he'd wipe them off. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /> </p><p></p><p>I remember Hurricane being too busy, and I think it was also one of the machines with varying replay levels, where the replay score would increase after one was played, ultimately offering only an extra ball instead of a replay after you scored a couple. I can't really remember which Williams machine was the first to do that, though. It was damn annoying IRL.</p></blockquote><p></p>
[QUOTE="Moonbeam, post: 234037, member: 5666"] I remember thinking Hurricane was the weakest of the trilogy, but I haven't played it since it was originally out in '91 so the memory's a bit foggy. Now with both Cyclone and Hurricane, I hope Comet won't be far behind! Comet was the first pin I mastered. Few people took to the time to learn the million point shot, so in our arcade the replay scores were set pretty low so hitting the million would pop a few replays. I would regularly max the machine out at 10 credits, and leave 'em when I got bored, but when the attendant noticed he'd wipe them off. :( I remember Hurricane being too busy, and I think it was also one of the machines with varying replay levels, where the replay score would increase after one was played, ultimately offering only an extra ball instead of a replay after you scored a couple. I can't really remember which Williams machine was the first to do that, though. It was damn annoying IRL. [/QUOTE]
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Farsight Studios
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Hurricane (1991)
Now we need the Comet!
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