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Farsight Studios
The Pinball Arcade / Farsight Studios
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<blockquote data-quote="StarDust4Ever" data-source="post: 140595" data-attributes="member: 3033"><p>Well currently, about half the tables have gotten the lighting update. Many of the older tables now have the enhanced lighting. Season 3 either looks very good or the lighting came preinstalled as default, however most of Season 2 tables have not been updated. On the non-updated tables the playfield and other elements seemed to be flat shaded, in a very bright room with the lighting elements glowing about the same brightness as the playfield itself. It is fairly obvious on the non-updated tables that the playfields and other objects were scanned in and the whole table was rendered as if bright overhead lights were shining on the table. The lights on the playfield don't actually seem to have any type of ambient glow when they light up, but the lamp graphics just turn bright when they get activated. On the tables with updated lighting, the playfield graphics are subdued a little bit, as if the overhead lighting was dimmed down. The light bulbs underneath the table now illuminate not only the transparency above the lamp, but also cause the adjacent playfield objects to glow softly. In other words, the lights act more as they would in real life, illuminating playfield elements. There are still no ball or playfield reflections neither do the lights cast their glow on the pinball itself or other mobile elements. It appears that all the ambient lighting effects are performed using prerendered masks. In other words, the glow that each light bulb casts is prerendered and applied to the playfield whenever the lightbulb is illuminated. The mobile SOAC graphics modules cannot handle the dozens of light sources that a pinball table has on the playfield, but prerendered light masks look dang believable and really breath life into what was before a fairly flat looking pinball table. Anyway, I know Farsight was bragging about the new PS4 light rendering engine they were creating for TPA, with a slider control the room brightness, blending between fully lit and lights out pinball. I'm assuming with the new lighting engine they created for PS4, they are going back and retroactively applying prerendered visuals from these new settings to the Android/iOS/Ouya engines. I may try to take some photos, but the sensor on my camera generally screws up when trying to photograph an LCD screen, as I have no access to HD capture hardware. The gamma/brightness in the screen is too high causing digital photos to be washed out. I'll try to photograph two tables with and two without the improved lighting effects. Sorry no before and after shots since I can't roll back the updates. The difference is night and day though.</p></blockquote><p></p>
[QUOTE="StarDust4Ever, post: 140595, member: 3033"] Well currently, about half the tables have gotten the lighting update. Many of the older tables now have the enhanced lighting. Season 3 either looks very good or the lighting came preinstalled as default, however most of Season 2 tables have not been updated. On the non-updated tables the playfield and other elements seemed to be flat shaded, in a very bright room with the lighting elements glowing about the same brightness as the playfield itself. It is fairly obvious on the non-updated tables that the playfields and other objects were scanned in and the whole table was rendered as if bright overhead lights were shining on the table. The lights on the playfield don't actually seem to have any type of ambient glow when they light up, but the lamp graphics just turn bright when they get activated. On the tables with updated lighting, the playfield graphics are subdued a little bit, as if the overhead lighting was dimmed down. The light bulbs underneath the table now illuminate not only the transparency above the lamp, but also cause the adjacent playfield objects to glow softly. In other words, the lights act more as they would in real life, illuminating playfield elements. There are still no ball or playfield reflections neither do the lights cast their glow on the pinball itself or other mobile elements. It appears that all the ambient lighting effects are performed using prerendered masks. In other words, the glow that each light bulb casts is prerendered and applied to the playfield whenever the lightbulb is illuminated. The mobile SOAC graphics modules cannot handle the dozens of light sources that a pinball table has on the playfield, but prerendered light masks look dang believable and really breath life into what was before a fairly flat looking pinball table. Anyway, I know Farsight was bragging about the new PS4 light rendering engine they were creating for TPA, with a slider control the room brightness, blending between fully lit and lights out pinball. I'm assuming with the new lighting engine they created for PS4, they are going back and retroactively applying prerendered visuals from these new settings to the Android/iOS/Ouya engines. I may try to take some photos, but the sensor on my camera generally screws up when trying to photograph an LCD screen, as I have no access to HD capture hardware. The gamma/brightness in the screen is too high causing digital photos to be washed out. I'll try to photograph two tables with and two without the improved lighting effects. Sorry no before and after shots since I can't roll back the updates. The difference is night and day though. [/QUOTE]
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