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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Playstation 4
Patch 1.30 NA and 1.31 EU
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<blockquote data-quote="blkhwks19" data-source="post: 282152" data-attributes="member: 7053"><p>Everything sounds great, but I played a game on medieval madness and found that the music stopped after pausing and resuming my game. I didn't get music back until the ball drained and i was ready to launch a new ball. This happened several times for me. Other than that, everything else seems to be working great so far.</p><p></p><p>EDIT: Tested some other tables and it seems like it's happening on pretty much every table. I pause then unpause, and any music and sound clips that were currently playing are just killed. Music restarts once a new mode triggers new music, or the ball drains and the music resets for a new ball.</p><p></p><p>Also, I'm noticing some glitching on Medieval Madness. The ball seems to go through barriers sometimes, most notably when you hit the target in the catapult lane it jumps through the barrier back into play instead of settling into the catapult. I can't say for certain this is a glitch caused by today's patch but I play this table all the time and I've never seen it do that until just now. Maybe it's a coincidence, but just thought you should know something seems "off".</p><p></p><p>In any case thanks for your hard work on the audio bugs, it seems like what you did vastly improved things. Hopefully these last few things can get cleaned up and we should be good!</p></blockquote><p></p>
[QUOTE="blkhwks19, post: 282152, member: 7053"] Everything sounds great, but I played a game on medieval madness and found that the music stopped after pausing and resuming my game. I didn't get music back until the ball drained and i was ready to launch a new ball. This happened several times for me. Other than that, everything else seems to be working great so far. EDIT: Tested some other tables and it seems like it's happening on pretty much every table. I pause then unpause, and any music and sound clips that were currently playing are just killed. Music restarts once a new mode triggers new music, or the ball drains and the music resets for a new ball. Also, I'm noticing some glitching on Medieval Madness. The ball seems to go through barriers sometimes, most notably when you hit the target in the catapult lane it jumps through the barrier back into play instead of settling into the catapult. I can't say for certain this is a glitch caused by today's patch but I play this table all the time and I've never seen it do that until just now. Maybe it's a coincidence, but just thought you should know something seems "off". In any case thanks for your hard work on the audio bugs, it seems like what you did vastly improved things. Hopefully these last few things can get cleaned up and we should be good! [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Playstation 4
Patch 1.30 NA and 1.31 EU
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