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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Android
Physics
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<blockquote data-quote="Matt McIrvin" data-source="post: 58682" data-attributes="member: 590"><p>The physics is still evolving on a table-by-table basis. Medieval Madness used to be one of the most insanely floaty tables (and still is on XBox, where it hasn't gotten an update in ages), but the Android version has been greatly improved, and this isn't the case any more. Creature from the Black Lagoon initially erred in the opposite direction; the flippers were so dead that you could catch a ball on a held flipper if it was just speeding down that side's inlane, but that's been fixed too.</p><p></p><p>There's still no spin, as far as I know, but gravity definitely exists; I've lost lots of balls to the center drain on Firepower because they blooped into there on a curving trajectory after a weak flip. I think the weakest thing is still just the flipper mechanics, which is extremely hard to get right. On the recent tables, you can do post passes and even the occasional cradle separation, but I don't think they've quite got the real effect of, say, momentarily releasing a held flipper for a split second so that it gives a little kick to a ball that is crawling up to the end of the flipper.</p><p></p><p>I can't speak to Zen's physics since I haven't played with them much.</p></blockquote><p></p>
[QUOTE="Matt McIrvin, post: 58682, member: 590"] The physics is still evolving on a table-by-table basis. Medieval Madness used to be one of the most insanely floaty tables (and still is on XBox, where it hasn't gotten an update in ages), but the Android version has been greatly improved, and this isn't the case any more. Creature from the Black Lagoon initially erred in the opposite direction; the flippers were so dead that you could catch a ball on a held flipper if it was just speeding down that side's inlane, but that's been fixed too. There's still no spin, as far as I know, but gravity definitely exists; I've lost lots of balls to the center drain on Firepower because they blooped into there on a curving trajectory after a weak flip. I think the weakest thing is still just the flipper mechanics, which is extremely hard to get right. On the recent tables, you can do post passes and even the occasional cradle separation, but I don't think they've quite got the real effect of, say, momentarily releasing a held flipper for a split second so that it gives a little kick to a ball that is crawling up to the end of the flipper. I can't speak to Zen's physics since I haven't played with them much. [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
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Physics
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