Search titles only
By:
Home
Forums
New posts
Search forums
Articles
New articles
New comments
Search articles
Pinball DB
Pinball Tables
Pinball Games
What's new
New posts
New articles
New profile posts
New article comments
Latest activity
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Welcome Back to Digital Pinball Fans -
please read this first
For latest updates, follow Digital Pinball Fans on
Facebook
and
Twitter
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Android
Physics
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="superballs" data-source="post: 58892" data-attributes="member: 341"><p>That's not entirely fair. There are a few things that Zen's physics engine handle quite nicely and their flipper mechanics are top notch.</p><p></p><p>Drop passes are (a little too) easy to do and post passes have that same touchiness as on a real table, too quick and you just give the ball a little jump and it doesn't go anywhere, too slow and it goes insane. It also has a much better "snap" off the flippers like on a real table.</p><p></p><p>Put it this way...with real pinball physics being in the center. Zen kind of goes in one direction while TPA goes in the opposite direction...they both manange to just miss certain aspects of real physics but seem miles apart from one another. Also...both are very different flavours of pinball.</p><p></p><p></p><p></p><p>All the tables do use the same physics engine, but each table has things tuned differently. This way they can make the table play as closely as they can to the table they have in their studio.</p></blockquote><p></p>
[QUOTE="superballs, post: 58892, member: 341"] That's not entirely fair. There are a few things that Zen's physics engine handle quite nicely and their flipper mechanics are top notch. Drop passes are (a little too) easy to do and post passes have that same touchiness as on a real table, too quick and you just give the ball a little jump and it doesn't go anywhere, too slow and it goes insane. It also has a much better "snap" off the flippers like on a real table. Put it this way...with real pinball physics being in the center. Zen kind of goes in one direction while TPA goes in the opposite direction...they both manange to just miss certain aspects of real physics but seem miles apart from one another. Also...both are very different flavours of pinball. All the tables do use the same physics engine, but each table has things tuned differently. This way they can make the table play as closely as they can to the table they have in their studio. [/QUOTE]
Verification
Post reply
Members online
No members online now.
Latest posts
Sale speculation thread
Latest: gameaddict4life
Today at 12:46 AM
Pinball FX (4)
Master List of Issues: Pinball FX
Latest: gameaddict4life
Today at 12:40 AM
Pinball FX (4)
Z
Strategies.
Latest: Zaphod77
Apr 18, 2024
WHO dunnit (1995)
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Android
Physics
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top