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Farsight Studios
The Pinball Arcade / Farsight Studios
Pinball Arcade and Stern Arcade PS4 running on the PS5
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<blockquote data-quote="spoonman" data-source="post: 295027" data-attributes="member: 382"><p>Nothing is being "held back" by having a port on the PS4. They are of course optimized for the PS5, and then scaled down to work on the PS4. Think of it like a PC game with the settings set to "low detail", lower resolution, "advanced ray tracing: off", and so on. If you own a PS4 and don't want to take advatange of the newer advancements, then stick with it. There will likely be a few more AAA releases for the next 3-4 years. </p><p></p><p>It's like this with almost every console launch. There were lots of games which saw older hardware releases, alongside newly launch games PS3/PS4/360/XBO ports. Some of them (Resogun, a PS4 launch title) even came out to the PS3 over a year later. It ran slower, and at 720p, but they didn't want to ignore the millions of PS3 owners. </p><p></p><p>Make no mistake though, games such as Horizon: Forbidden West, and Spider-Man Miles Morales, will take full advantage of the PS5 hardware. This should include: no loading times, instant fast travel, ray traced graphics, a 60fps mode, Tempest 3D spacial audio system, likely a smaller file/disc size (since assets won't have to be redrawn hundreds/thousands of times), and of course, the DualSense controller enhancements (adaptive triggers, haptic feedback).</p><p></p><p>There will be games which integrate the fast SSD/bandwidth into the gameplay, which can't be ported to the PS4, such as Ratchet & Clank A Drift Apart. A game like that would have long, game breaking, loading every time Ratchet enters a portal. I'm sure more and more developers will take advantage of the new hardware as time goes on.</p></blockquote><p></p>
[QUOTE="spoonman, post: 295027, member: 382"] Nothing is being "held back" by having a port on the PS4. They are of course optimized for the PS5, and then scaled down to work on the PS4. Think of it like a PC game with the settings set to "low detail", lower resolution, "advanced ray tracing: off", and so on. If you own a PS4 and don't want to take advatange of the newer advancements, then stick with it. There will likely be a few more AAA releases for the next 3-4 years. It's like this with almost every console launch. There were lots of games which saw older hardware releases, alongside newly launch games PS3/PS4/360/XBO ports. Some of them (Resogun, a PS4 launch title) even came out to the PS3 over a year later. It ran slower, and at 720p, but they didn't want to ignore the millions of PS3 owners. Make no mistake though, games such as Horizon: Forbidden West, and Spider-Man Miles Morales, will take full advantage of the PS5 hardware. This should include: no loading times, instant fast travel, ray traced graphics, a 60fps mode, Tempest 3D spacial audio system, likely a smaller file/disc size (since assets won't have to be redrawn hundreds/thousands of times), and of course, the DualSense controller enhancements (adaptive triggers, haptic feedback). There will be games which integrate the fast SSD/bandwidth into the gameplay, which can't be ported to the PS4, such as Ratchet & Clank A Drift Apart. A game like that would have long, game breaking, loading every time Ratchet enters a portal. I'm sure more and more developers will take advantage of the new hardware as time goes on. [/QUOTE]
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The Pinball Arcade / Farsight Studios
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