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Farsight Studios
The Pinball Arcade / Farsight Studios
Pinball Arcade Interface - Time for an overhaul?
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<blockquote data-quote="Tuomas Hämäläinen" data-source="post: 17827" data-attributes="member: 787"><p>I'd like a total redesign to the entire menu system, I've played with some ideas in my mind.</p><p></p><p>I would merge the main menu and the table menu into one column-based layout. Leftmost column that is presented when the game is launched contains a list of available machines (with just their title images in a fixed-sized boxes). The options for the selected machine would appear next to it in the centre column. To the right of that would be the panning view of the machine with the start button laid over it. To the left of the machine list there would be a hidden filter column with options for sorting by manufacturer, release date or name (plus any other useful filters you might think of).</p><p></p><p>The way this works is that when the game is launched, the machine list would be visible on the left with the last played machine selected, its options on the centre and the panning view on the right. Move the layout left or right by swiping on touchscreen devices/trackpads (allows you to hide the left and centre columns altogether and enjoy the view of the machine), some sensible buttons on consoles. Reveal the filter bar by swiping. When you select a machine from the main machine list, the list automatically hides to give most screen real-estate to the currently selected machine.</p><p></p><p>What this does is it allows you to quicker return to the machine you were playing last time you quit the game. It allows more flexible and quicker navigation - no more waiting when returning from table menu to main menu and vice versa; they're both basically present at the same time. Finally, it's easier to find the machine you're looking for with the filter bar and more compact machine list.</p><p></p><p>I can mock some of this up in the weekend and post a picture it if someone's interested in seeing it.</p></blockquote><p></p>
[QUOTE="Tuomas Hämäläinen, post: 17827, member: 787"] I'd like a total redesign to the entire menu system, I've played with some ideas in my mind. I would merge the main menu and the table menu into one column-based layout. Leftmost column that is presented when the game is launched contains a list of available machines (with just their title images in a fixed-sized boxes). The options for the selected machine would appear next to it in the centre column. To the right of that would be the panning view of the machine with the start button laid over it. To the left of the machine list there would be a hidden filter column with options for sorting by manufacturer, release date or name (plus any other useful filters you might think of). The way this works is that when the game is launched, the machine list would be visible on the left with the last played machine selected, its options on the centre and the panning view on the right. Move the layout left or right by swiping on touchscreen devices/trackpads (allows you to hide the left and centre columns altogether and enjoy the view of the machine), some sensible buttons on consoles. Reveal the filter bar by swiping. When you select a machine from the main machine list, the list automatically hides to give most screen real-estate to the currently selected machine. What this does is it allows you to quicker return to the machine you were playing last time you quit the game. It allows more flexible and quicker navigation - no more waiting when returning from table menu to main menu and vice versa; they're both basically present at the same time. Finally, it's easier to find the machine you're looking for with the filter bar and more compact machine list. I can mock some of this up in the weekend and post a picture it if someone's interested in seeing it. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Pinball Arcade Interface - Time for an overhaul?
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