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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Android
Pinball Backglass Clock Widget's for Android.
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<blockquote data-quote="Baron Rubik" data-source="post: 141126" data-attributes="member: 2280"><p>New widget's...</p><p>After trying a DMD out, and Neil's comment on visibility of text and my ageing eyesight, I got to thinking that the older reel type would be a lot more visible, plus I prefer the older art styles personally. But would it be possible? </p><p>Took me a while to figure it out but... </p><p></p><p><img src="http://img.tapatalk.com/d/14/04/03/ny6e7yve.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>Big Shot (4x3 recommended) - <a href="https://www.dropbox.com/s/h5pedl2skm04cse/Big-Shot.zw" target="_blank">https://www.dropbox.com/s/h5pedl2skm04cse/Big-Shot.zw</a></p><p></p><p><img src="http://img.tapatalk.com/d/14/04/03/dyqy9atu.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>Atlantis (4x3 recommended) - <a href="https://www.dropbox.com/s/w8phzz9wctm9zdh/Atlantis.zw" target="_blank">https://www.dropbox.com/s/w8phzz9wctm9zdh/Atlantis.zw</a></p><p></p><p>The problem with this style is that the system information which is interrogated by the Widget has to be split into individual items so they can be displayed on individual reels. </p><p>Also value lengths like battery charge can be either 1 unit if 0-9, 2 units if 10-99, or 3 if 100, and ideally it looks best if controlled to be always 2 reels. </p><p></p><p>This is the code just to populate the second reel of battery readout... </p><p></p><p>$#BLEVN#>0&&#BLEVN#<10?#BLEVN#$ </p><p>;if value less than 10, use value </p><p>$#BLEVN#>9&&#BLEVN#<100?[tr=1,100]#BLEVN#[/tr]$</p><p>;if value greater than 9 but less than 100, strip preceeding figure from the value</p><p>$#BLEVN#=100?9$</p><p>;if value 100, force as 99</p><p></p><p>First one took a while, but now the reel type template is done, I can knock these out quite quickly now. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Baron Rubik, post: 141126, member: 2280"] New widget's... After trying a DMD out, and Neil's comment on visibility of text and my ageing eyesight, I got to thinking that the older reel type would be a lot more visible, plus I prefer the older art styles personally. But would it be possible? Took me a while to figure it out but... [IMG]http://img.tapatalk.com/d/14/04/03/ny6e7yve.jpg[/IMG] Big Shot (4x3 recommended) - [url]https://www.dropbox.com/s/h5pedl2skm04cse/Big-Shot.zw[/url] [IMG]http://img.tapatalk.com/d/14/04/03/dyqy9atu.jpg[/IMG] Atlantis (4x3 recommended) - [url]https://www.dropbox.com/s/w8phzz9wctm9zdh/Atlantis.zw[/url] The problem with this style is that the system information which is interrogated by the Widget has to be split into individual items so they can be displayed on individual reels. Also value lengths like battery charge can be either 1 unit if 0-9, 2 units if 10-99, or 3 if 100, and ideally it looks best if controlled to be always 2 reels. This is the code just to populate the second reel of battery readout... $#BLEVN#>0&&#BLEVN#<10?#BLEVN#$ ;if value less than 10, use value $#BLEVN#>9&&#BLEVN#<100?[tr=1,100]#BLEVN#[/tr]$ ;if value greater than 9 but less than 100, strip preceeding figure from the value $#BLEVN#=100?9$ ;if value 100, force as 99 First one took a while, but now the reel type template is done, I can knock these out quite quickly now. :-) [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
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Pinball Backglass Clock Widget's for Android.
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