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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Android
Pinball Backglass Clock Widget's for Android.
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<blockquote data-quote="Baron Rubik" data-source="post: 142055" data-attributes="member: 2280"><p>Thanks - yeah, I was playing around yesterday with a transparent overlay (below the art bitmap, but over the reels) which gave a similar effect-ish, basically it made it look like light leakage was coming from below. </p><p>Little details make a world of difference. </p><p>I'll definitely try editing the reels though see if that's more effective - thanks for the suggestion! </p><p></p><p>Had another idea yesterday but haven't got it working yet. </p><p>It is basically replicating the lighting / black out screening / art layering as in a real back box. </p><p>So in layer order I'd have light sources rearmost. Then the light screen layer from the real table. </p><p><img src="http://img.tapatalk.com/d/14/04/07/6a9e7y4e.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Then above that - the art bitmap but set about 90 or 95% opacity. </p><p><img src="http://img.tapatalk.com/d/14/04/07/bede2a4y.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>So in theory you fire the lighting, and it looks like the real Backglass light effect. </p><p>Two problems I'm still to overcome. </p><p>1 - Zooper doesn't satisfactorily Simulate the light source. Looks too dull and flat. </p><p>2 - It's a lot of work creating the png transparency layers vs family demands (my 5yr old has an inner ear infection ATM, poor kid). </p><p></p><p>But I'll keep playing around with it. It would look awesome. </p><p></p><p>Also created some background wallpapers whilst messing with these... </p><p>Did this one yesterday </p><p><img src="http://img.tapatalk.com/d/14/04/07/e6uqeguq.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>The Black and white offsets the clock widget's colours really nicely! </p><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Baron Rubik, post: 142055, member: 2280"] Thanks - yeah, I was playing around yesterday with a transparent overlay (below the art bitmap, but over the reels) which gave a similar effect-ish, basically it made it look like light leakage was coming from below. Little details make a world of difference. I'll definitely try editing the reels though see if that's more effective - thanks for the suggestion! Had another idea yesterday but haven't got it working yet. It is basically replicating the lighting / black out screening / art layering as in a real back box. So in layer order I'd have light sources rearmost. Then the light screen layer from the real table. [IMG]http://img.tapatalk.com/d/14/04/07/6a9e7y4e.jpg[/IMG] Then above that - the art bitmap but set about 90 or 95% opacity. [IMG]http://img.tapatalk.com/d/14/04/07/bede2a4y.jpg[/IMG] So in theory you fire the lighting, and it looks like the real Backglass light effect. Two problems I'm still to overcome. 1 - Zooper doesn't satisfactorily Simulate the light source. Looks too dull and flat. 2 - It's a lot of work creating the png transparency layers vs family demands (my 5yr old has an inner ear infection ATM, poor kid). But I'll keep playing around with it. It would look awesome. Also created some background wallpapers whilst messing with these... Did this one yesterday [IMG]http://img.tapatalk.com/d/14/04/07/e6uqeguq.jpg[/IMG] The Black and white offsets the clock widget's colours really nicely! :-) [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
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Pinball Backglass Clock Widget's for Android.
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