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<blockquote data-quote="Fuseball" data-source="post: 8765" data-attributes="member: 539"><p>I think that as a whole package - layout, theme, ruleset, artwork, audio... ToM feels very complete. The trunk is such a simple idea but a perfectly realised toy. It never feels like a gimmick. The layout flows beautifully and it's a game that is full of curves, which I think keeps the physics interesting. The artwork, particularly the backglass, has a classic feel to it and a distinctive colour scheme and I think the cabinet art is probably my favourite as it reflects the theme so well. It even has a video mode that works and is fun! Although it might not seem that important, the music and voices on ToM somehow manage to not be intrusive of irritating even after years of playing it. I think it's the fact that they remain sounding either serious or awestruck rather than wisecracking. Finally... great lighting too. Second only to TotAN in being creative with flashers and GI.</p><p></p><p>I sold mine when I got a CV, which is a very clever game but ultimately lacked the cohesion and balance that I enjoyed with ToM. The music on CV drove my wife to distraction and there were lots of little things that irritated me about the game (that horrible video mode, juggler saucers acting up etc.). The only thing CV did better was the Wizard Mode, which was the only disappointing element of ToM. I keep hoping that some home roms will appear someday for ToM with a more satisfying multiball Wizard Mode. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Centaur is easily the most exciting of the early Bally SS games (Fathom is the prettiest). Still looks and sounds super-cool. The one I have indeed came from the man-cave of the previous owner. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Fuseball, post: 8765, member: 539"] I think that as a whole package - layout, theme, ruleset, artwork, audio... ToM feels very complete. The trunk is such a simple idea but a perfectly realised toy. It never feels like a gimmick. The layout flows beautifully and it's a game that is full of curves, which I think keeps the physics interesting. The artwork, particularly the backglass, has a classic feel to it and a distinctive colour scheme and I think the cabinet art is probably my favourite as it reflects the theme so well. It even has a video mode that works and is fun! Although it might not seem that important, the music and voices on ToM somehow manage to not be intrusive of irritating even after years of playing it. I think it's the fact that they remain sounding either serious or awestruck rather than wisecracking. Finally... great lighting too. Second only to TotAN in being creative with flashers and GI. I sold mine when I got a CV, which is a very clever game but ultimately lacked the cohesion and balance that I enjoyed with ToM. The music on CV drove my wife to distraction and there were lots of little things that irritated me about the game (that horrible video mode, juggler saucers acting up etc.). The only thing CV did better was the Wizard Mode, which was the only disappointing element of ToM. I keep hoping that some home roms will appear someday for ToM with a more satisfying multiball Wizard Mode. :) Centaur is easily the most exciting of the early Bally SS games (Fathom is the prettiest). Still looks and sounds super-cool. The one I have indeed came from the man-cave of the previous owner. :D [/QUOTE]
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