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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Playstation 4
Play The PS4 Version Today ! (In Select Locations)
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<blockquote data-quote="brakel" data-source="post: 107887" data-attributes="member: 416"><p>We just got back home to take a break for a few hours and then we're going back after midnight. I played TPA on the PS4 for about 15 minutes. I played 4 different machines and played with the light settings a bit. There are three light settings dark, neutral and bright. The bright setting lights up the play field quite evenly with a nice diffused light. For those that want to see the art and toys in bright living color, this setting will work well. The neutral setting is like playing a table during the day with the lights off but a distant window lighting up the room. The dark setting is pretty nice with a more darkened table but not quite total lights out. Details can be seen even when not lit up by table lights. I thought that the neutral setting wasn't really needed and that there should be a darker setting than dark and that dark should be neutral. Bright can remain bright. The guy working the booth agreed and said that he didn't think the dark was dark enough and that you shouldn't be able to see the floor in the dark setting. He also said that the only person that mattered on the issue agreed that the dark setting should be darker. But darkness settings! Yea! </p><p></p><p>I didn't detect any flipper lag. I noticed that my shots were a little early at times so I'm thinking that it's going to be good on this issue. </p><p></p><p>I didn't see any frame rate slowdowns. I only got multiball going on STTNG and Gophers but I didn't see any issues. </p><p></p><p>I think the weird blooming effects that we've seen in some pictures have been toned down. I thought that the lighting was gorgeous. </p><p></p><p>My only real disappointment had nothing to do with the game. I didn't really like the controller. It seems smaller than the PS3 controller with smaller shoulder buttons. I'm sure I can get used to it. I didn't like the PS3 controllers at first either.</p></blockquote><p></p>
[QUOTE="brakel, post: 107887, member: 416"] We just got back home to take a break for a few hours and then we're going back after midnight. I played TPA on the PS4 for about 15 minutes. I played 4 different machines and played with the light settings a bit. There are three light settings dark, neutral and bright. The bright setting lights up the play field quite evenly with a nice diffused light. For those that want to see the art and toys in bright living color, this setting will work well. The neutral setting is like playing a table during the day with the lights off but a distant window lighting up the room. The dark setting is pretty nice with a more darkened table but not quite total lights out. Details can be seen even when not lit up by table lights. I thought that the neutral setting wasn't really needed and that there should be a darker setting than dark and that dark should be neutral. Bright can remain bright. The guy working the booth agreed and said that he didn't think the dark was dark enough and that you shouldn't be able to see the floor in the dark setting. He also said that the only person that mattered on the issue agreed that the dark setting should be darker. But darkness settings! Yea! I didn't detect any flipper lag. I noticed that my shots were a little early at times so I'm thinking that it's going to be good on this issue. I didn't see any frame rate slowdowns. I only got multiball going on STTNG and Gophers but I didn't see any issues. I think the weird blooming effects that we've seen in some pictures have been toned down. I thought that the lighting was gorgeous. My only real disappointment had nothing to do with the game. I didn't really like the controller. It seems smaller than the PS3 controller with smaller shoulder buttons. I'm sure I can get used to it. I didn't like the PS3 controllers at first either. [/QUOTE]
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