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The Pinball Arcade / Farsight Studios
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<blockquote data-quote="Matt McIrvin" data-source="post: 14605" data-attributes="member: 590"><p>It'd make no sense to use a mesh without solid surfaces; it'd actually be harder than doing it the right way. I interpreted the images in the video to just mean that the objects were represented in the physics model by polyhedra with flat faces, not necessarily as numerous as the polygons in the visible representation we see on the screen (which makes sense; some simplification is necessary to make the computations tractable).</p><p></p><p>Incidentally, the other day when I was playing Black Hole on Android, I think I saw my first unambiguous instance of a ball flying straight through a flipper like it wasn't there. Sometimes it's the finite time step that can get you in trouble...</p></blockquote><p></p>
[QUOTE="Matt McIrvin, post: 14605, member: 590"] It'd make no sense to use a mesh without solid surfaces; it'd actually be harder than doing it the right way. I interpreted the images in the video to just mean that the objects were represented in the physics model by polyhedra with flat faces, not necessarily as numerous as the polygons in the visible representation we see on the screen (which makes sense; some simplification is necessary to make the computations tractable). Incidentally, the other day when I was playing Black Hole on Android, I think I saw my first unambiguous instance of a ball flying straight through a flipper like it wasn't there. Sometimes it's the finite time step that can get you in trouble... [/QUOTE]
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