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Farsight Studios
The Pinball Arcade / Farsight Studios
Art Discussion
Poor quality graphics in Ps Vita
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<blockquote data-quote="xAzatothx" data-source="post: 56078" data-attributes="member: 1269"><p>so does TPA automatically adjust the textures and GPX quality based on the device spec?</p><p></p><p>my take on the bottom line is:</p><p></p><p>+ TPA spread across too many platforms</p><p>+ TPA team is too small</p><p>+ releases have to be monthly in order to generate income for salaries</p><p>+ TPA ROM emulation engine is CPU intensive.</p><p>+ porting the xbox 360 build to other platforms is inefficient. (but given limited team resources no other choice).</p><p></p><p>options</p><p></p><p>-refactor code for easier porting</p><p>- increase size of team</p><p>- improve ROM emulation efficiency</p><p>- drop support for certain devices.</p><p>- carry on as we are and rely on patience of community.</p></blockquote><p></p>
[QUOTE="xAzatothx, post: 56078, member: 1269"] so does TPA automatically adjust the textures and GPX quality based on the device spec? my take on the bottom line is: + TPA spread across too many platforms + TPA team is too small + releases have to be monthly in order to generate income for salaries + TPA ROM emulation engine is CPU intensive. + porting the xbox 360 build to other platforms is inefficient. (but given limited team resources no other choice). options -refactor code for easier porting - increase size of team - improve ROM emulation efficiency - drop support for certain devices. - carry on as we are and rely on patience of community. [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
Art Discussion
Poor quality graphics in Ps Vita
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