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Farsight Studios
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Unreleased Table Discussion & Requests
Popeye Saves The Earth isn't that bad!
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<blockquote data-quote="Zombie Aladdin" data-source="post: 146364" data-attributes="member: 4242"><p>Regarding clear upper playfields, that's always a bad idea, because while they may be clear when new, they get murky real fast as the ball scratches it up. This happened with <em>World Poker Tour</em>, for instance. And the <em>White Water</em> that got fully restored for It Never Drains in Southern California had a perfectly clear whirlpool at the beginning of the competition, but by the end, it became murky and almost opaque too.</p><p></p><p>Each of the animals represents one of the main missions required to get to its wizard mode. This is why there's a big world map towards the bottom indicating where they live and what Bluto is intending to do there. The idea is that each mission is about Popeye going to that part of the world and saving the species from extinction by stopping Bluto's operations there (and is also why the playfield resembles a ship). The animals could have easily been put somewhere else though.</p><p></p><p>By the way, I like open playfields. Gives me time to think, and ironically, allows the designer to fit more things. That is, if you mean "open" as in "things get pushed closer to the edges" like <em>Twilight Zone</em> or <em>Star Trek (Stern)</em> and not "open" as in bare like <em>Bugs Bunny's Birthday Bash</em> or <em>Indiana Jones (Stern)</em>.</p></blockquote><p></p>
[QUOTE="Zombie Aladdin, post: 146364, member: 4242"] Regarding clear upper playfields, that's always a bad idea, because while they may be clear when new, they get murky real fast as the ball scratches it up. This happened with [i]World Poker Tour[/i], for instance. And the [i]White Water[/i] that got fully restored for It Never Drains in Southern California had a perfectly clear whirlpool at the beginning of the competition, but by the end, it became murky and almost opaque too. Each of the animals represents one of the main missions required to get to its wizard mode. This is why there's a big world map towards the bottom indicating where they live and what Bluto is intending to do there. The idea is that each mission is about Popeye going to that part of the world and saving the species from extinction by stopping Bluto's operations there (and is also why the playfield resembles a ship). The animals could have easily been put somewhere else though. By the way, I like open playfields. Gives me time to think, and ironically, allows the designer to fit more things. That is, if you mean "open" as in "things get pushed closer to the edges" like [i]Twilight Zone[/i] or [i]Star Trek (Stern)[/i] and not "open" as in bare like [i]Bugs Bunny's Birthday Bash[/i] or [i]Indiana Jones (Stern)[/i]. [/QUOTE]
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Popeye Saves The Earth isn't that bad!
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