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Frequently Asked Questions
Possible bug--winning an extra game (popping/matching)
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<blockquote data-quote="Slam23" data-source="post: 245346" data-attributes="member: 896"><p>No question is too simple, we all have to start somewhere. The answer is that TPA is just not programmed to do that. But even if it would be, it would not be realistic behaviour to actually start a new game right away. On a real machine that is set to paid play, you go to attract mode with an extra credit from the match or replay. You can then choose if you want to spend it or not. If a real machine is set to free play, no credits are used to begin with, or added from a match or replay and you also go to attract mode. It would be fun if paid play could be simulated and that you could query for total replays and matches achieved. But I can definitively live without that though, other fixes and functionality should take precendence over that <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Slam23, post: 245346, member: 896"] No question is too simple, we all have to start somewhere. The answer is that TPA is just not programmed to do that. But even if it would be, it would not be realistic behaviour to actually start a new game right away. On a real machine that is set to paid play, you go to attract mode with an extra credit from the match or replay. You can then choose if you want to spend it or not. If a real machine is set to free play, no credits are used to begin with, or added from a match or replay and you also go to attract mode. It would be fun if paid play could be simulated and that you could query for total replays and matches achieved. But I can definitively live without that though, other fixes and functionality should take precendence over that :) [/QUOTE]
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