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Farsight Studios
The Pinball Arcade / Farsight Studios
Pro Mode Broken, Again :(
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<blockquote data-quote="Spork98765" data-source="post: 255182" data-attributes="member: 5544"><p>This occurs on all DMD era tables with Pro Mode. All local high scores are overwritten with the default HSTD info from the Pro Mode ROM info. </p><p></p><p></p><p>You have to close the coin door to play a game. Leaving it open would not be a way to try and replicate any of these issues in any way, shape or form.</p><p>All the Adjustment/Feature settings are being retained, what isn't being retained is related to the issues you're claiming isn't a feature of Pro Mode. Which is a complete misunderstanding of how it functions.</p><p> Pro Mode was always a separate ROM state that maintained persistent data game to game and session to session. So the HSTD info would carry over. No just High Scores, but also the secondary info; loop/combo/ramp champ etc. It not maintaining this info would make Pro Mode completely useless.</p><p></p><p> Again, wrong. Pro Mode had a separate, discrete local high score board so that any scores made in Pro Mode would not meet the in-game requirements by putting scores on the local HSTD info and therefore triggering the high score achievement. But, because things are broken, I have triggered the High Score achievements in Pro Mode; which again should not be possible. From day one Pro Mode always had a separate local high score board in-game.</p><p></p><p>Legacy documentation there is as useful as the changelogs users are issued, eh?</p></blockquote><p></p>
[QUOTE="Spork98765, post: 255182, member: 5544"] This occurs on all DMD era tables with Pro Mode. All local high scores are overwritten with the default HSTD info from the Pro Mode ROM info. [B][/B] You have to close the coin door to play a game. Leaving it open would not be a way to try and replicate any of these issues in any way, shape or form. All the Adjustment/Feature settings are being retained, what isn't being retained is related to the issues you're claiming isn't a feature of Pro Mode. Which is a complete misunderstanding of how it functions. [B][/B] Pro Mode was always a separate ROM state that maintained persistent data game to game and session to session. So the HSTD info would carry over. No just High Scores, but also the secondary info; loop/combo/ramp champ etc. It not maintaining this info would make Pro Mode completely useless. [B][/B] Again, wrong. Pro Mode had a separate, discrete local high score board so that any scores made in Pro Mode would not meet the in-game requirements by putting scores on the local HSTD info and therefore triggering the high score achievement. But, because things are broken, I have triggered the High Score achievements in Pro Mode; which again should not be possible. From day one Pro Mode always had a separate local high score board in-game. Legacy documentation there is as useful as the changelogs users are issued, eh? [/QUOTE]
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The Pinball Arcade / Farsight Studios
Pro Mode Broken, Again :(
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