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<blockquote data-quote="superballs" data-source="post: 21776" data-attributes="member: 341"><p>Ade,</p><p></p><p>Timeshock was a defining moment for me when it came to video pinball. I was never a fan of video pinball except for Epic Pinball (Android Table). </p><p>I rented Timeshock for 7 days on the PS1 and was at that time, used to the fact that I would see impressive screens on the back of the case, watch an (at the time) impressive CG cutscene, and then have to suffer through low poly, non z-buffered tripe that someone called graphics. Not the case with Timeshock. Wow, it was absolutely beautiful, played absolutely beautiful...wait...did the ball just jump off the playfield? </p><p></p><p>Later on I discovered that Pro Pinball wasn't just one awesome game but an entire series. </p><p></p><p>I aquired a copy of Timeshock for PC and had a friend over to play (he is still an avid pin-buddy of mine even though we live in different cities now). He was wowed by the physics and couldn't believe that Timeshock was an (at the time) 6 year old game.</p><p></p><p>Since then I've purchased ever table released and my ONLY wish would be to be able to play on a rotated widescreen. And maybe some physics improvements on The Web because i absolutely love that table because it reminds me a lot of High Speed II: The Getaway.</p><p></p><p>Thank you for releasing such great games and I really hope to see the same greatness re-released. If it's running in a smoking new 3D engine...cool as long as it plays as well as it did. If concessions need to be made...well just remember that people still happily play Visual Pinball with layback settings. Timeshock on a cabinet with a backglass and DMD on a second (and maybe third) monitor would be GODLY.</p><p></p><p>The fact that your tables do not exist in physical form but feel like they are simulations of actual existing tables is a feat of programming and execution that still remains unmatched. I would even look at some of the original talent at VPForums (Bob5453 most notably) if you would like to develop some "old school" feeling tables that are still a blast to play. In fact, if you do head there, I more than recommend 2 original tables that your lives cannot be complete without playing.</p><p></p><p>1) Beat This</p><p>An awesome table, very target oriented, layout is reminiscent of mid-run SS tables from the early(ish) 80s, also has a target laden lower playfield (a la Black Hole) and uses the Hawaii Five-0 and Close Encounters themes</p><p></p><p><img src="http://www.vpforums.org/uploads/dsfiles/img-142-1285891640.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /> (No full screen image available)</p><p></p><p>2) The Beatles (Bob5453)</p><p>This is what would happen if EM machines co-existed with MP3 playback. The table layout, the goals, the means to protect yourself from outlane drains (not like it made the table easier), the oldschool mechanical reels, the music that would play in certain situations, the table art. This all makes me wish Bob there was an actual table designer</p><p></p><p><img src="http://www.vpforums.org/uploads/dsfiles/img-519-1329797462.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>3)</p></blockquote><p></p>
[QUOTE="superballs, post: 21776, member: 341"] Ade, Timeshock was a defining moment for me when it came to video pinball. I was never a fan of video pinball except for Epic Pinball (Android Table). I rented Timeshock for 7 days on the PS1 and was at that time, used to the fact that I would see impressive screens on the back of the case, watch an (at the time) impressive CG cutscene, and then have to suffer through low poly, non z-buffered tripe that someone called graphics. Not the case with Timeshock. Wow, it was absolutely beautiful, played absolutely beautiful...wait...did the ball just jump off the playfield? Later on I discovered that Pro Pinball wasn't just one awesome game but an entire series. I aquired a copy of Timeshock for PC and had a friend over to play (he is still an avid pin-buddy of mine even though we live in different cities now). He was wowed by the physics and couldn't believe that Timeshock was an (at the time) 6 year old game. Since then I've purchased ever table released and my ONLY wish would be to be able to play on a rotated widescreen. And maybe some physics improvements on The Web because i absolutely love that table because it reminds me a lot of High Speed II: The Getaway. Thank you for releasing such great games and I really hope to see the same greatness re-released. If it's running in a smoking new 3D engine...cool as long as it plays as well as it did. If concessions need to be made...well just remember that people still happily play Visual Pinball with layback settings. Timeshock on a cabinet with a backglass and DMD on a second (and maybe third) monitor would be GODLY. The fact that your tables do not exist in physical form but feel like they are simulations of actual existing tables is a feat of programming and execution that still remains unmatched. I would even look at some of the original talent at VPForums (Bob5453 most notably) if you would like to develop some "old school" feeling tables that are still a blast to play. In fact, if you do head there, I more than recommend 2 original tables that your lives cannot be complete without playing. 1) Beat This An awesome table, very target oriented, layout is reminiscent of mid-run SS tables from the early(ish) 80s, also has a target laden lower playfield (a la Black Hole) and uses the Hawaii Five-0 and Close Encounters themes [IMG]http://www.vpforums.org/uploads/dsfiles/img-142-1285891640.jpg[/IMG] (No full screen image available) 2) The Beatles (Bob5453) This is what would happen if EM machines co-existed with MP3 playback. The table layout, the goals, the means to protect yourself from outlane drains (not like it made the table easier), the oldschool mechanical reels, the music that would play in certain situations, the table art. This all makes me wish Bob there was an actual table designer [IMG]http://www.vpforums.org/uploads/dsfiles/img-519-1329797462.jpg[/IMG] 3) [/QUOTE]
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