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Farsight Studios
The Pinball Arcade / Farsight Studios
"Problem" I'm glad I have. Anyone have a "Solution"?
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<blockquote data-quote="jbejarano" data-source="post: 106422" data-attributes="member: 814"><p>My Pinball Challenge:</p><p></p><p>I start with a journal where I begin with the default high scores for each table. The journal gets updated any time I get a new high score (relative to the journal) while playing My Pinball Challenge (you could use the native high score boards in The Pinball Arcade, but then you include high scores from non-My Pinball Challenge games, and beta tests and so forth).</p><p></p><p>To start a challenge, I use the iOS app "Handy Randy" to randomize a list of all tables in The Pinball Arcade. For each table, I throw two pairs of six sided dice. For each pair, I get a fraction (taking the lower die as the numerator and the higher die as the denominator). These fractions can range from 1/6 (if I throw a 1 and 6) up to 1 (if I throw a pair of doubles). As there are two pairs of dice, I end up with two fractions. The lower fraction is the fraction of my journal high score that I have to attain on a table to "qualify". The higher fraction is the fraction of my journal high score that I have to attain on a table to "win" the table. In the journal, I'll write down the "qualifying" score and the "winning" score I'll need for that table during this session in this challenge.</p><p></p><p>Then, I play the table repeatedly until either I "win" the table by beating the "winning" score, or I can't beat my previous score. In this way, I always get at least two chances to "win" the table.</p><p></p><p>If I "win" the table, I get a number of challenge points equal to 60 divided by that "win" fraction (the higher the fraction, the harder it is to attain, and thus the more points), and I move on to the next table in the randomized list. If I can't "win" the table, I try to ensure that my highest score in this session on this table was at least above the lower "qualifying" score. If I at least "qualified" on the table, no harm, no foul. I don't get any points, but I just move on to the next table in the randomized list. If I didn't even make it to the qualifying score, then I get a STRIKE. Three STRIKES and I'm out.</p><p></p><p>My Pinball Challenge continues until I get three strikes. If I'm lucky enough to make it to the end of the randomized list before getting three strikes, I can start again at the top of the list, and try again on all of the tables that I didn't "win" the first time.</p><p></p><p>My Pinball Challenge naturally gets harder over time as I get higher and higher scores. This feature provides a natural "handicap" to keep the challenge... well, challenging over time.</p><p></p><p>All this randomization and dice rolling may seem like confusing overkill, but it's a fun way to make it through all my tables and have goals every time I play. I'd love for The Pinball Arcade to implement My Pinball Challenge within The Pinball Arcade, but I admit that some of the rules may be slightly arcane for some. Even so, I enjoy this, and it enhances my pleasure of playing the game.</p><p></p><p>Your thoughts?</p></blockquote><p></p>
[QUOTE="jbejarano, post: 106422, member: 814"] My Pinball Challenge: I start with a journal where I begin with the default high scores for each table. The journal gets updated any time I get a new high score (relative to the journal) while playing My Pinball Challenge (you could use the native high score boards in The Pinball Arcade, but then you include high scores from non-My Pinball Challenge games, and beta tests and so forth). To start a challenge, I use the iOS app "Handy Randy" to randomize a list of all tables in The Pinball Arcade. For each table, I throw two pairs of six sided dice. For each pair, I get a fraction (taking the lower die as the numerator and the higher die as the denominator). These fractions can range from 1/6 (if I throw a 1 and 6) up to 1 (if I throw a pair of doubles). As there are two pairs of dice, I end up with two fractions. The lower fraction is the fraction of my journal high score that I have to attain on a table to "qualify". The higher fraction is the fraction of my journal high score that I have to attain on a table to "win" the table. In the journal, I'll write down the "qualifying" score and the "winning" score I'll need for that table during this session in this challenge. Then, I play the table repeatedly until either I "win" the table by beating the "winning" score, or I can't beat my previous score. In this way, I always get at least two chances to "win" the table. If I "win" the table, I get a number of challenge points equal to 60 divided by that "win" fraction (the higher the fraction, the harder it is to attain, and thus the more points), and I move on to the next table in the randomized list. If I can't "win" the table, I try to ensure that my highest score in this session on this table was at least above the lower "qualifying" score. If I at least "qualified" on the table, no harm, no foul. I don't get any points, but I just move on to the next table in the randomized list. If I didn't even make it to the qualifying score, then I get a STRIKE. Three STRIKES and I'm out. My Pinball Challenge continues until I get three strikes. If I'm lucky enough to make it to the end of the randomized list before getting three strikes, I can start again at the top of the list, and try again on all of the tables that I didn't "win" the first time. My Pinball Challenge naturally gets harder over time as I get higher and higher scores. This feature provides a natural "handicap" to keep the challenge... well, challenging over time. All this randomization and dice rolling may seem like confusing overkill, but it's a fun way to make it through all my tables and have goals every time I play. I'd love for The Pinball Arcade to implement My Pinball Challenge within The Pinball Arcade, but I admit that some of the rules may be slightly arcane for some. Even so, I enjoy this, and it enhances my pleasure of playing the game. Your thoughts? [/QUOTE]
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"Problem" I'm glad I have. Anyone have a "Solution"?
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