Search titles only
By:
Home
Forums
New posts
Search forums
Articles
New articles
New comments
Search articles
Pinball DB
Pinball Tables
Pinball Games
What's new
New posts
New articles
New profile posts
New article comments
Latest activity
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Welcome Back to Digital Pinball Fans -
please read this first
For latest updates, follow Digital Pinball Fans on
Facebook
and
Twitter
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Playstation 3
PS3 input lag issue
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kumquats" data-source="post: 4702" data-attributes="member: 406"><p>This is very true, but given that users experience different levels of lag on the same display when the same settings and input types are used, it's less likely to be the case.</p><p></p><p>The lag issue could also be input handling, back buffer management and or how many frames they are buffering (game or rendering code). In terms of rendering, if the game operated fully synchronously (game code and rendering code) with at most a double buffer back buffer configuration, then the input lag would be minimal. I wonder if they are triple buffering to help with frame rates a bit and maintaining vsync? I would imagine frame rate should be less of an issue though considering what they are rendering.</p><p></p><p>Maybe they have a post-process that is a frame behind?</p><p></p><p>Those are just assumptions, but their code team may want to find the real answers at some point. The lag is extremely annoying compared to the PS Vita and Android ports.</p></blockquote><p></p>
[QUOTE="Kumquats, post: 4702, member: 406"] This is very true, but given that users experience different levels of lag on the same display when the same settings and input types are used, it's less likely to be the case. The lag issue could also be input handling, back buffer management and or how many frames they are buffering (game or rendering code). In terms of rendering, if the game operated fully synchronously (game code and rendering code) with at most a double buffer back buffer configuration, then the input lag would be minimal. I wonder if they are triple buffering to help with frame rates a bit and maintaining vsync? I would imagine frame rate should be less of an issue though considering what they are rendering. Maybe they have a post-process that is a frame behind? Those are just assumptions, but their code team may want to find the real answers at some point. The lag is extremely annoying compared to the PS Vita and Android ports. [/QUOTE]
Verification
Post reply
Members online
No members online now.
Latest posts
Z
Strategies.
Latest: Zaphod77
Apr 18, 2024
WHO dunnit (1995)
Y
AtGames Legends pinball
Latest: yespage
Apr 15, 2024
Digital Pinball Cabinets
Master List of Issues: Pinball FX
Latest: Pinballwiz45b
Apr 13, 2024
Pinball FX (4)
We are back with a new site
Latest: Ian Longstaff
Apr 8, 2024
Other Pinball Games
Z
5X Jackpot build strategy (POTO)
Latest: Zaphod77
Apr 5, 2024
Phantom of the Opera (1990)
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Playstation 3
PS3 input lag issue
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top