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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
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<blockquote data-quote="KingNeptune" data-source="post: 181267" data-attributes="member: 2065"><p><strong>BUGS: Scared Stiff</strong></p><p></p><p>-*individual emulator sound effects or dialog occasionally gets truncated by flipper or other mech sounds</p><p>-The Crate is full of holes - when the crate is unlocked balls frequently pass through into either the deadhead or skill shot areas</p><p>-The Crate door often deflects balls as if its locked when it should be unlocked</p><p>-Camera often gets confused by multiball, jumping between views or jumping to plunger view with no way out until the next ball is ready to be launched</p><p>-If the occasionally ball bounces off something when passing through the curved passage to the right of the Crate into DeadHeads area, kicking it back out into the main playfield.</p><p>-Balls that make it up into the DeadHead area often pass through without triggering any actions until they hit the Skill Shot hole.</p><p>-*Seem to be unable to get any consistent ball velocity from the plunger, making it very difficult to achieve Skill Shot (could be me)</p><p></p><p><span style="font-size: 10px"><em>*Not specific to the game - seen on other tables</em></span></p><p></p><p>QUESTION: Does TPA take into account incandescent light warm up/cool down, not instant on/off, unlike LED/neon lighting. Its a quick fade effect, but changes how light chase effects, etc blend together. - Just curious...</p></blockquote><p></p>
[QUOTE="KingNeptune, post: 181267, member: 2065"] [b]BUGS: Scared Stiff[/b] -*individual emulator sound effects or dialog occasionally gets truncated by flipper or other mech sounds -The Crate is full of holes - when the crate is unlocked balls frequently pass through into either the deadhead or skill shot areas -The Crate door often deflects balls as if its locked when it should be unlocked -Camera often gets confused by multiball, jumping between views or jumping to plunger view with no way out until the next ball is ready to be launched -If the occasionally ball bounces off something when passing through the curved passage to the right of the Crate into DeadHeads area, kicking it back out into the main playfield. -Balls that make it up into the DeadHead area often pass through without triggering any actions until they hit the Skill Shot hole. -*Seem to be unable to get any consistent ball velocity from the plunger, making it very difficult to achieve Skill Shot (could be me) [SIZE=2][I]*Not specific to the game - seen on other tables[/I][/SIZE] QUESTION: Does TPA take into account incandescent light warm up/cool down, not instant on/off, unlike LED/neon lighting. Its a quick fade effect, but changes how light chase effects, etc blend together. - Just curious... [/QUOTE]
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