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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
XBox One
Question regarding gameplay "balancing"
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<blockquote data-quote="switch3flip" data-source="post: 179680" data-attributes="member: 2036"><p>I am certain there is no such programming where extended periods of cradling has any effect, nor would a certain amount of nudging have any either (unless you tilt). The closest thing would be that certain "invisible" paths are programmed, so one shot might not be possible from cradled ball, but the amount of time you cradle has no effect whatsoever.</p><p></p><p>HOWEVER I am actually doing real scientific studies on timing at millisecond level at my university, and various sorts of timing has been studied by other researchers, and from what I can tell you, there can be a tendency for the brain to have a drop in producing timing accuracy if you are idle for a while. Maybe just try to flip the other flipper a couple of times before you fire away <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="switch3flip, post: 179680, member: 2036"] I am certain there is no such programming where extended periods of cradling has any effect, nor would a certain amount of nudging have any either (unless you tilt). The closest thing would be that certain "invisible" paths are programmed, so one shot might not be possible from cradled ball, but the amount of time you cradle has no effect whatsoever. HOWEVER I am actually doing real scientific studies on timing at millisecond level at my university, and various sorts of timing has been studied by other researchers, and from what I can tell you, there can be a tendency for the brain to have a drop in producing timing accuracy if you are idle for a while. Maybe just try to flip the other flipper a couple of times before you fire away :) [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
XBox One
Question regarding gameplay "balancing"
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