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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
XBox One
Question regarding gameplay "balancing"
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<blockquote data-quote="switch3flip" data-source="post: 179863" data-attributes="member: 2036"><p>Oh, but they do. And randomness is a pure pita to program. It doesn't exist in digital world. There are plenty of tunings made for different shots on different tables. And feeds. You never wondered how come the gumball loop in TZ is so easy to feed while say the right orbit in high roller casino is impossible from trapped ball on left flipper? Some shots have to be tuned in order to prevent exploits and keep gameplay "realistic". But it's all a simulation. </p><p>Here's an example of path programming. Maybe not the best example, but it's a statement from a programmer about creating a path for the ball to take. </p><p><a href="http://digitalpinballfans.com/showthread.php/4518-Done-with-Cactus-Canyon?p=75813&viewfull=1#post75813" target="_blank">http://digitalpinballfans.com/showthread.php/4518-Done-with-Cactus-Canyon?p=75813&viewfull=1#post75813</a></p><p></p><p>It's no secret, just the way the programming works. If a shot cant be made for some reason, they can't be changing around the playfield. It's artificial physics.</p></blockquote><p></p>
[QUOTE="switch3flip, post: 179863, member: 2036"] Oh, but they do. And randomness is a pure pita to program. It doesn't exist in digital world. There are plenty of tunings made for different shots on different tables. And feeds. You never wondered how come the gumball loop in TZ is so easy to feed while say the right orbit in high roller casino is impossible from trapped ball on left flipper? Some shots have to be tuned in order to prevent exploits and keep gameplay "realistic". But it's all a simulation. Here's an example of path programming. Maybe not the best example, but it's a statement from a programmer about creating a path for the ball to take. [url]http://digitalpinballfans.com/showthread.php/4518-Done-with-Cactus-Canyon?p=75813&viewfull=1#post75813[/url] It's no secret, just the way the programming works. If a shot cant be made for some reason, they can't be changing around the playfield. It's artificial physics. [/QUOTE]
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The Pinball Arcade / Farsight Studios
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Question regarding gameplay "balancing"
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