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<blockquote data-quote="Sean DonCarlos" data-source="post: 10073" data-attributes="member: 152"><p>The engine has to determine the z-coordinate of the ball - otherwise the ball would never roll back down a ramp after a failed shot, and the up-kicker on RBION wouldn't work.</p><p></p><p>As far as why the ball very rarely leaves the playfield (the occasional airball <em>does</em> happen on TPA), look at the making-of video on YouTube again, specifically the part where Bobby is showing the collision meshes for various parts of RBION. Note that they are simplified compared to the actual objects. They have to do this simplification to avoid making the collision detection calcs take too long and slow down the game, but the side effect is that all the little projections and complex geometries of real objects that cause balls to catch air on real tables are gone.</p><p></p><p></p><p>Yep, nudging a physical table is a lot different than tapping a screen or shifting an analog stick a few millimeters. If it makes you feel any better, the high scores in my signature are about 10x what I can do on the real tables, although part of that is due to the specials in TPA being extra balls instead of credits, which inflates scores. And then there's the question of how the tables at Northwest were setup - the tables on TPA are mostly on their factory settings with outlanes that as far as I can tell are about 1/3 to 1/2 of the way open (yes, even on the new CV). Your tables may have been on harder settings with the outlanes wide open, especially if there was a tournament being played on those same tables.</p><p></p><p>Otherwise, it's just a matter of practice and experience. Doesn't take all that long, and your play of TPA will help a little on the corresponding real table by giving you a basic idea of where the shots are, how the table generally behaves, etc. I've been putting a couple hours a week into the local TZ and my average score has gone from about 100M to 400M over the course of two months. Last game I had 12 of the door panels lit, hopefully I'll be able to crack Lost in the Zone soon and get a 700M+ game in.</p></blockquote><p></p>
[QUOTE="Sean DonCarlos, post: 10073, member: 152"] The engine has to determine the z-coordinate of the ball - otherwise the ball would never roll back down a ramp after a failed shot, and the up-kicker on RBION wouldn't work. As far as why the ball very rarely leaves the playfield (the occasional airball [I]does[/I] happen on TPA), look at the making-of video on YouTube again, specifically the part where Bobby is showing the collision meshes for various parts of RBION. Note that they are simplified compared to the actual objects. They have to do this simplification to avoid making the collision detection calcs take too long and slow down the game, but the side effect is that all the little projections and complex geometries of real objects that cause balls to catch air on real tables are gone. Yep, nudging a physical table is a lot different than tapping a screen or shifting an analog stick a few millimeters. If it makes you feel any better, the high scores in my signature are about 10x what I can do on the real tables, although part of that is due to the specials in TPA being extra balls instead of credits, which inflates scores. And then there's the question of how the tables at Northwest were setup - the tables on TPA are mostly on their factory settings with outlanes that as far as I can tell are about 1/3 to 1/2 of the way open (yes, even on the new CV). Your tables may have been on harder settings with the outlanes wide open, especially if there was a tournament being played on those same tables. Otherwise, it's just a matter of practice and experience. Doesn't take all that long, and your play of TPA will help a little on the corresponding real table by giving you a basic idea of where the shots are, how the table generally behaves, etc. I've been putting a couple hours a week into the local TZ and my average score has gone from about 100M to 400M over the course of two months. Last game I had 12 of the door panels lit, hopefully I'll be able to crack Lost in the Zone soon and get a 700M+ game in. [/QUOTE]
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