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<blockquote data-quote="RetroDude" data-source="post: 8978" data-attributes="member: 187"><p>Just to be clear on the flippers....</p><p></p><p>Flippers on pinball machines are electro-mechanical beasties.</p><p>The buttons are either ON or OFF... there is no variable strength depending on how hard you press the buttons.</p><p></p><p>HOWEVER, the actual mechanical motion of them is controlled by an electro-magnetic solenoid coil.</p><p>Press and hold the button... the solenoid activates and the flipper moves to the "up" position.</p><p>It takes a certain length of time for this to happen.</p><p></p><p>If you QUICKLY press and release the buttons, the solenoid might not make the complete stroke of movement before the power is cut off again.</p><p>This is how on a real machine you can control the "strength" of the flip.</p><p></p><p>The speed in which a real machine's flippers respond to the power being on and off will vary considerably from machine to machine, with wear and tear and physical adjustments being made to the mechanisms. Some flippers will respond fast and strong, while others will be so weak as to hardly propel the ball up the table.</p><p></p><p>Without seeing the code behind the flippers, I can't say just how they have accounted for quick button-hits and short solenoid strokes.</p><p></p><p>In various posts by the FarSight developers, they've mentioned that they wish to make some improvements in the way the flippers work.</p><p>I believe they wanted to get all of the platforms released properly before they were going to go back and revisit some of the physics improvements.</p></blockquote><p></p>
[QUOTE="RetroDude, post: 8978, member: 187"] Just to be clear on the flippers.... Flippers on pinball machines are electro-mechanical beasties. The buttons are either ON or OFF... there is no variable strength depending on how hard you press the buttons. HOWEVER, the actual mechanical motion of them is controlled by an electro-magnetic solenoid coil. Press and hold the button... the solenoid activates and the flipper moves to the "up" position. It takes a certain length of time for this to happen. If you QUICKLY press and release the buttons, the solenoid might not make the complete stroke of movement before the power is cut off again. This is how on a real machine you can control the "strength" of the flip. The speed in which a real machine's flippers respond to the power being on and off will vary considerably from machine to machine, with wear and tear and physical adjustments being made to the mechanisms. Some flippers will respond fast and strong, while others will be so weak as to hardly propel the ball up the table. Without seeing the code behind the flippers, I can't say just how they have accounted for quick button-hits and short solenoid strokes. In various posts by the FarSight developers, they've mentioned that they wish to make some improvements in the way the flippers work. I believe they wanted to get all of the platforms released properly before they were going to go back and revisit some of the physics improvements. [/QUOTE]
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