Search titles only
By:
Home
Forums
New posts
Search forums
Articles
New articles
New comments
Search articles
Pinball DB
Pinball Tables
Pinball Games
What's new
New posts
New articles
New profile posts
New article comments
Latest activity
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Welcome Back to Digital Pinball Fans -
please read this first
For latest updates, follow Digital Pinball Fans on
Facebook
and
Twitter
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Playstation 4
Realistic flipper physics
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Exo" data-source="post: 126590" data-attributes="member: 3769"><p>We are not talking about actual 100% emulation of physics here as that can indeed be quite cpu-intensive but rather about the fact that there are a bunch of simple workarounds that produce the same results.</p><p>Even if we were talking about real physics emulation, it only needs a dual-core 2,6 cpu to run at a 500-1000+kHz refresh rate and an i3 cpu (4 years old by now) to run at full-speed. </p><p>The slowdowns and bad performance are mainly caused by bad writing on the graphics part and not the actual physics engine anyways (also its a pre-alpha release so what do you expect in terms of coding optimization).</p><p></p><p>Even if Farsight went that route and included pin-sim physics accuracy in their game it could always be toggled via an option but that's probably not gonna happen due to incompatibility with some mobile devices.</p><p>It's a shame that TPA is held back by limitations of inferior devices just because they decide to release the same code without alterations on all platforms but that's understandable from a business point of view I guess.</p><p>Maybe they'll at least be able to create some workarounds for the essential pinball moves this year.</p><p></p><p>P.S.: Here is some footage of the unity vp with an i3 processor : <a href="http://www.youtube.com/watch?v=ZjKnKj-AFIM" target="_blank">http://www.youtube.com/watch?v=ZjKnKj-AFIM</a> and here are some performance specs from Core 2 @ 2.66, 2GB DDR, 512MB GeForce 8500 GT on the pre-alpha version: TAF - 10 - 50 fps, 500 - 1000 physics | BK2K - 35 - 62 fps, 800 - 1000 physics |Dr.D - 32 - 52 fps, 700 - 1000 physics; FPS drops are mainly caused by the fact that the pixel light count has been increased from 8 to 200 which is hilariously high.</p></blockquote><p></p>
[QUOTE="Exo, post: 126590, member: 3769"] We are not talking about actual 100% emulation of physics here as that can indeed be quite cpu-intensive but rather about the fact that there are a bunch of simple workarounds that produce the same results. Even if we were talking about real physics emulation, it only needs a dual-core 2,6 cpu to run at a 500-1000+kHz refresh rate and an i3 cpu (4 years old by now) to run at full-speed. The slowdowns and bad performance are mainly caused by bad writing on the graphics part and not the actual physics engine anyways (also its a pre-alpha release so what do you expect in terms of coding optimization). Even if Farsight went that route and included pin-sim physics accuracy in their game it could always be toggled via an option but that's probably not gonna happen due to incompatibility with some mobile devices. It's a shame that TPA is held back by limitations of inferior devices just because they decide to release the same code without alterations on all platforms but that's understandable from a business point of view I guess. Maybe they'll at least be able to create some workarounds for the essential pinball moves this year. P.S.: Here is some footage of the unity vp with an i3 processor : [url]http://www.youtube.com/watch?v=ZjKnKj-AFIM[/url] and here are some performance specs from Core 2 @ 2.66, 2GB DDR, 512MB GeForce 8500 GT on the pre-alpha version: TAF - 10 - 50 fps, 500 - 1000 physics | BK2K - 35 - 62 fps, 800 - 1000 physics |Dr.D - 32 - 52 fps, 700 - 1000 physics; FPS drops are mainly caused by the fact that the pixel light count has been increased from 8 to 200 which is hilariously high. [/QUOTE]
Verification
Post reply
Members online
No members online now.
Latest posts
Z
Strategies.
Latest: Zaphod77
Apr 18, 2024
WHO dunnit (1995)
Y
AtGames Legends pinball
Latest: yespage
Apr 15, 2024
Digital Pinball Cabinets
Master List of Issues: Pinball FX
Latest: Pinballwiz45b
Apr 13, 2024
Pinball FX (4)
We are back with a new site
Latest: Ian Longstaff
Apr 8, 2024
Other Pinball Games
Z
5X Jackpot build strategy (POTO)
Latest: Zaphod77
Apr 5, 2024
Phantom of the Opera (1990)
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Playstation 4
Realistic flipper physics
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top