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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Playstation 4
Realistic flipper physics
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<blockquote data-quote="Exo" data-source="post: 126630" data-attributes="member: 3769"><p>The emulation of the PCBs isn't actually the problem here. Both TPA and VP emulate the roms without needing big resources to do it because the PCBs are rather simple in their structure. Warped Trekker is likely generalizing his view towards MAME and the emulation of "newer" consoles like the PS2 or Wii which are quite taxing on the CPU.</p><p></p><p>Even the emulation of physics isn't straining as mentioned previously as long as you don't aim at emulating it on an atomic level (see PhysX demonstrations like this <a href="http://www.youtube.com/watch?v=JcgkAMr9r5o" target="_blank">http://www.youtube.com/watch?v=JcgkAMr9r5o</a> which even a gtx580 released in 2010 can calculate at ease while being a billion times more complex than any pinball sim can ever be). </p><p></p><p>The important bottleneck is the graphics engine which Farsight has already covered so there is really nothing stopping the development of improved physics besides Farsight not having the money and/or manpower to do it (or they just don't care which hopefully isn't true).</p></blockquote><p></p>
[QUOTE="Exo, post: 126630, member: 3769"] The emulation of the PCBs isn't actually the problem here. Both TPA and VP emulate the roms without needing big resources to do it because the PCBs are rather simple in their structure. Warped Trekker is likely generalizing his view towards MAME and the emulation of "newer" consoles like the PS2 or Wii which are quite taxing on the CPU. Even the emulation of physics isn't straining as mentioned previously as long as you don't aim at emulating it on an atomic level (see PhysX demonstrations like this [url]http://www.youtube.com/watch?v=JcgkAMr9r5o[/url] which even a gtx580 released in 2010 can calculate at ease while being a billion times more complex than any pinball sim can ever be). The important bottleneck is the graphics engine which Farsight has already covered so there is really nothing stopping the development of improved physics besides Farsight not having the money and/or manpower to do it (or they just don't care which hopefully isn't true). [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
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Realistic flipper physics
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