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Roger Sharpe's Three Rules of Good Table Design
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<blockquote data-quote="Timelord" data-source="post: 62843" data-attributes="member: 1441"><p>Each designer has their own set of philosophies.</p><p></p><p>When Pat Lawlor designed "Funhouse" he purposely used a fair amount of ball misdirection, i.e. the windtunnel capture exits on the opposite side of the table. It works, too, because fun houses traditionally employed visual illusions and surprises to enhance the experiences.</p><p></p><p>John Popaduik's "TOTAN" use a fair amount of trickery as well, and it fit's in with the Genie's Magic theme.</p><p></p><p>Roger Sharpe is a much more straightforward designer but his tables are great fun as well.</p><p>If it wasn't for him, pinball wouldn't be as popular as it became. He ended the major prohibition with a single (lucky) shot.</p><p></p><p>I don't think that there is any one set of rules, other than make it flow and keep the fun factor up. </p><p></p><p>Timelord ...</p></blockquote><p></p>
[QUOTE="Timelord, post: 62843, member: 1441"] Each designer has their own set of philosophies. When Pat Lawlor designed "Funhouse" he purposely used a fair amount of ball misdirection, i.e. the windtunnel capture exits on the opposite side of the table. It works, too, because fun houses traditionally employed visual illusions and surprises to enhance the experiences. John Popaduik's "TOTAN" use a fair amount of trickery as well, and it fit's in with the Genie's Magic theme. Roger Sharpe is a much more straightforward designer but his tables are great fun as well. If it wasn't for him, pinball wouldn't be as popular as it became. He ended the major prohibition with a single (lucky) shot. I don't think that there is any one set of rules, other than make it flow and keep the fun factor up. Timelord ... [/QUOTE]
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