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Roger Sharpe's Three Rules of Good Table Design
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<blockquote data-quote="Timelord" data-source="post: 62965" data-attributes="member: 1441"><p>Two factors:</p><p></p><p>1)Initial Cost. Even though most machines are now in the hands of individuals they were originally sold as "on site" games. That is to say they were purchased as an investment to make money. Operator/ venue owners made these decision based on cost vs income per space occupied and ever since the late 70's pins competed against video games for the same space. Cost per unit on video games were relatively lower and more attractive to these operators who wanted to draw more income. Pins are hand assembled with thousands of parts, each of which has to work correctly to make the game play correctly. They are inherently more expensive to manufacture than video games even without custom hardware. Pin manufacturers had to set a selling price in line with competition against video games and design with that cost as a real term bottom line.</p><p></p><p>2) Reliability and upkeep costs. As mentioned in the above paragraph each one of those thousands of parts needs to operate correctly for the pin to function correctly. The switches, lights, solenoids etc. were designed and manufactured with robustness and reliability in mind. Even so they are costly to maintain vs video games. They were also designed with mostly "off the shelf" parts as well. Pin manufacturers needed to keep inventory of parts, so interchangeability was also a key design element.</p><p></p><p>Pins were and remain an engineering marvel. The cost vs performance of each part was carefully weighed before actual production was started.</p><p></p><p>Jersey Jack is producing for an entirely different market than what existed during the two golden eras of pinball. </p><p></p><p>I personally wish his endeavors great success. These machines are works of art as well as engineering marvels and are what every designer wanted to do, but couldn't get that kind of budget approved during the "coin-op" golden time frames</p><p></p><p>timelord ...</p></blockquote><p></p>
[QUOTE="Timelord, post: 62965, member: 1441"] Two factors: 1)Initial Cost. Even though most machines are now in the hands of individuals they were originally sold as "on site" games. That is to say they were purchased as an investment to make money. Operator/ venue owners made these decision based on cost vs income per space occupied and ever since the late 70's pins competed against video games for the same space. Cost per unit on video games were relatively lower and more attractive to these operators who wanted to draw more income. Pins are hand assembled with thousands of parts, each of which has to work correctly to make the game play correctly. They are inherently more expensive to manufacture than video games even without custom hardware. Pin manufacturers had to set a selling price in line with competition against video games and design with that cost as a real term bottom line. 2) Reliability and upkeep costs. As mentioned in the above paragraph each one of those thousands of parts needs to operate correctly for the pin to function correctly. The switches, lights, solenoids etc. were designed and manufactured with robustness and reliability in mind. Even so they are costly to maintain vs video games. They were also designed with mostly "off the shelf" parts as well. Pin manufacturers needed to keep inventory of parts, so interchangeability was also a key design element. Pins were and remain an engineering marvel. The cost vs performance of each part was carefully weighed before actual production was started. Jersey Jack is producing for an entirely different market than what existed during the two golden eras of pinball. I personally wish his endeavors great success. These machines are works of art as well as engineering marvels and are what every designer wanted to do, but couldn't get that kind of budget approved during the "coin-op" golden time frames timelord ... [/QUOTE]
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