Search titles only
By:
Home
Forums
New posts
Search forums
Articles
New articles
New comments
Search articles
Pinball DB
Pinball Tables
Pinball Games
What's new
New posts
New articles
New profile posts
New article comments
Latest activity
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Welcome Back to Digital Pinball Fans -
please read this first
For latest updates, follow Digital Pinball Fans on
Facebook
and
Twitter
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
iOS
Rollover bug tables
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EldarOfSuburbia" data-source="post: 201741" data-attributes="member: 4106"><p>Note that there are two separate issues here. One is related to HOF scores, the other is related to how TPA handles scores that rollover the maximum score that the table itself can handle.</p><p></p><p>The HOF rollover bug means that scores over the table's maximum score don't register correctly for full HOF points, meaning it's impossible to get 1000 HOF points on that table. For instance White Water, the max ROM score is 9,999,999,990 but for 1000 HOF points you need 16,000,000,000. You can score 16,000,000,000 in WH2O and the <em>score</em> will correctly register and go in the leaderboards, but you will only get credit for 6,000,000,000 when HOF points are awarded.</p><p></p><p>The score rollover bug relates to <em>how</em> you rollover the score. On ROM-emulated tables, TPA cannot directly get the score from the ROM, the hooks don't exist to allow that. Instead it "scrapes" your score from the display every (x) CPU cycles to see what your score is, and compares that with what it was before. If it sees that your score is now 0,xxx,xxx,xx0 when before it was 9,xxx,xxx,xx0, it correctly assumes you rolled the score and credits you with +10,000,000,000. If your score was < 9,000,000,000, (or is now >= 1,000,000,000?), then TPA doesn't twig that you rolled the score, and you don't get credited with the +10,000,000. This bug really only affects tables where you can easily score 1B+ with a single shot. CftBL is an extreme example, with 4x Super Jackpots topping out at 3.2B+. STTNG is another that might get hampered, but STTNG can handle 10B+ scores in the ROM so you'd need Borg jackpots over 10B to get into trouble. The biggest seen so far is a "mere" 8B(!). Tee'd Off, with its score doubling, appears to be a problem, and I don't know about WHO Dunnit's Roulette either.</p><p></p><p>Note that POTO isn't affected by this, despite the ROM's max being 99,999,990, because TPA "knows" about the score doubling feature and handles it properly.</p></blockquote><p></p>
[QUOTE="EldarOfSuburbia, post: 201741, member: 4106"] Note that there are two separate issues here. One is related to HOF scores, the other is related to how TPA handles scores that rollover the maximum score that the table itself can handle. The HOF rollover bug means that scores over the table's maximum score don't register correctly for full HOF points, meaning it's impossible to get 1000 HOF points on that table. For instance White Water, the max ROM score is 9,999,999,990 but for 1000 HOF points you need 16,000,000,000. You can score 16,000,000,000 in WH2O and the [I]score[/I] will correctly register and go in the leaderboards, but you will only get credit for 6,000,000,000 when HOF points are awarded. The score rollover bug relates to [I]how[/I] you rollover the score. On ROM-emulated tables, TPA cannot directly get the score from the ROM, the hooks don't exist to allow that. Instead it "scrapes" your score from the display every (x) CPU cycles to see what your score is, and compares that with what it was before. If it sees that your score is now 0,xxx,xxx,xx0 when before it was 9,xxx,xxx,xx0, it correctly assumes you rolled the score and credits you with +10,000,000,000. If your score was < 9,000,000,000, (or is now >= 1,000,000,000?), then TPA doesn't twig that you rolled the score, and you don't get credited with the +10,000,000. This bug really only affects tables where you can easily score 1B+ with a single shot. CftBL is an extreme example, with 4x Super Jackpots topping out at 3.2B+. STTNG is another that might get hampered, but STTNG can handle 10B+ scores in the ROM so you'd need Borg jackpots over 10B to get into trouble. The biggest seen so far is a "mere" 8B(!). Tee'd Off, with its score doubling, appears to be a problem, and I don't know about WHO Dunnit's Roulette either. Note that POTO isn't affected by this, despite the ROM's max being 99,999,990, because TPA "knows" about the score doubling feature and handles it properly. [/QUOTE]
Verification
Post reply
Members online
No members online now.
Latest posts
Sale speculation thread
Latest: gameaddict4life
Yesterday at 12:46 AM
Pinball FX (4)
Master List of Issues: Pinball FX
Latest: gameaddict4life
Yesterday at 12:40 AM
Pinball FX (4)
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
iOS
Rollover bug tables
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top