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Farsight Studios
The Pinball Arcade / Farsight Studios
Round 3: Q & A With Bobby King: Answers
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<blockquote data-quote="ClaudeHenrySmoot" data-source="post: 23360" data-attributes="member: 415"><p>I'd have to think every well known designer probably has several table designs in their portfolio that they've always wanted to do but never got picked up. Maybe the designs cost too much (too many toys) or the top brass demanded a license (Stern for example. I just listened to a TopCast interview and learned Lawlor wanted to do a Haunted House theme but Stern insisted on a license, and the result was RBION). Seems to me it would be an easy decision for someone like Gomez/Ritchie/Lawlor to dig out some abandoned game concept from the 90s, polish it up, and actually make some profit from it. </p><p></p><p>Question is, is the ground up design/programming process any different when designing for TPA? I mean, you still have to have the design, the rules, the DMD, sound, etc. I'd be interested to see how that would work.</p></blockquote><p></p>
[QUOTE="ClaudeHenrySmoot, post: 23360, member: 415"] I'd have to think every well known designer probably has several table designs in their portfolio that they've always wanted to do but never got picked up. Maybe the designs cost too much (too many toys) or the top brass demanded a license (Stern for example. I just listened to a TopCast interview and learned Lawlor wanted to do a Haunted House theme but Stern insisted on a license, and the result was RBION). Seems to me it would be an easy decision for someone like Gomez/Ritchie/Lawlor to dig out some abandoned game concept from the 90s, polish it up, and actually make some profit from it. Question is, is the ground up design/programming process any different when designing for TPA? I mean, you still have to have the design, the rules, the DMD, sound, etc. I'd be interested to see how that would work. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Round 3: Q & A With Bobby King: Answers
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