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Farsight Studios
The Pinball Arcade / Farsight Studios
Round 3: Q & A With Bobby King: Answers
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<blockquote data-quote="Brian Clark" data-source="post: 23393" data-attributes="member: 49"><p>This is extremely disappointing to hear. I was hoping more effort would be put into doing older emulation, despite of how difficult it is. It sounds to me like a lot of features that should be inculded are left out due to fear of bugtesting and a streamlined engine. I don't see how older emulation is impossible when an outdated program supports it. I want to see the best product possible, but instead of farsight being encouraged to make their best effort, I keep hearing the same facts about how hard the emulation or how hard it is to bugtest dipswitch settings. Hard to bugtest or not, these things are part of the real machines and I rather see some effort than none at all. I'm fine with having older emulation only on the more powerful systems if it means getting it to work at all.</p></blockquote><p></p>
[QUOTE="Brian Clark, post: 23393, member: 49"] This is extremely disappointing to hear. I was hoping more effort would be put into doing older emulation, despite of how difficult it is. It sounds to me like a lot of features that should be inculded are left out due to fear of bugtesting and a streamlined engine. I don't see how older emulation is impossible when an outdated program supports it. I want to see the best product possible, but instead of farsight being encouraged to make their best effort, I keep hearing the same facts about how hard the emulation or how hard it is to bugtest dipswitch settings. Hard to bugtest or not, these things are part of the real machines and I rather see some effort than none at all. I'm fine with having older emulation only on the more powerful systems if it means getting it to work at all. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Round 3: Q & A With Bobby King: Answers
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