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Farsight Studios
The Pinball Arcade / Farsight Studios
Safe nudging. Tablets
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<blockquote data-quote="Stormchild" data-source="post: 15340" data-attributes="member: 704"><p>I finally ended up switching to 'touchscreen' as well. 'Shake' is just too hard to control. Not only is it easy to shake too hard (or not hard enough), but I can't tell if it's even possible to reliably control which side of the table you're nudging.</p><p></p><p>The main thing I had to do to accomodate tap-to-nudge is move my hands much higher up on the iPad, so I'm tapping just below the center line for the flippers, and the nudge spots are within reach. It's a little weird at first, but actually a bit more comfortable, and also makes the game playable sitting on a table in landscape mode with the smart cover rolled up into a stand. Got a new high score on FunHouse yesterday in landscape. It's not as bad as I first thought. In that scenario, I use my thumbs for the flippers, and keep my index fingers ready to nudge (since I don't have to hold the iPad up).</p><p></p><p>It does take some practise to figure out exactly where to hold it so you can reliably reach the nudge area while watching the ball, but it's a pretty big improvement over basically not being able to nudge at all.</p><p></p><p>I still wish the "shake" sensitivity could be adjusted to allow much lighter taps on the side of the iPad to bump the table just like a real one, but I've never tried to work with accelerometer data, so I have no idea how viable that idea is. (From what I've heard, though, accelerometer data can be very finicky and needs some very careful filtering to make it usable for anything other than simply tilting the device.)</p></blockquote><p></p>
[QUOTE="Stormchild, post: 15340, member: 704"] I finally ended up switching to 'touchscreen' as well. 'Shake' is just too hard to control. Not only is it easy to shake too hard (or not hard enough), but I can't tell if it's even possible to reliably control which side of the table you're nudging. The main thing I had to do to accomodate tap-to-nudge is move my hands much higher up on the iPad, so I'm tapping just below the center line for the flippers, and the nudge spots are within reach. It's a little weird at first, but actually a bit more comfortable, and also makes the game playable sitting on a table in landscape mode with the smart cover rolled up into a stand. Got a new high score on FunHouse yesterday in landscape. It's not as bad as I first thought. In that scenario, I use my thumbs for the flippers, and keep my index fingers ready to nudge (since I don't have to hold the iPad up). It does take some practise to figure out exactly where to hold it so you can reliably reach the nudge area while watching the ball, but it's a pretty big improvement over basically not being able to nudge at all. I still wish the "shake" sensitivity could be adjusted to allow much lighter taps on the side of the iPad to bump the table just like a real one, but I've never tried to work with accelerometer data, so I have no idea how viable that idea is. (From what I've heard, though, accelerometer data can be very finicky and needs some very careful filtering to make it usable for anything other than simply tilting the device.) [/QUOTE]
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