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<blockquote data-quote="StarDust4Ever" data-source="post: 215343" data-attributes="member: 3033"><p>I have a Windows 7 64-bit desktop but I don't use it for games. It's got a powerful 8-core amd bulldozer CPU overclocked to 4.2Ghz, with 16Gb (dual channel 8gb x2) of DDR1866 RAM, and a fairly light duty Nvidia graphics card with 96 instruction cores. When I bought it in 2011, I paid about 40 bucks for the Nvidia at the computer store when I realised my Gigabyte motherboard did not contain integrated graphics. I think it's got a gig of video RAM but I forgot the model number. Regardless, my computer was built to be a rendering workhorse, not a game machine. Sometimes I'll set up a job on it and leave it rendering at 100% load for days with my UPS in case of power failure. Regardless, I don't want to sit in an uncomfortable chair to play pinball. I'm not sure if most modern HD games would like being stretched to fullscreen on my 1600x1200 4:3 monitor either.</p><p></p><p>My quad core AMD laptop tends to overheat and go into thermal shutdown if I overload it. It can handle Dolphin Game Cube emulator, so I guess that's something... Truthfully I'm not a PC gamer. PCs are meant to do work; game consoles are meant to play games, and tablets for casual web surfing. I don't own a "mobile" device (my cell is a flip phone) and touch screens are a poor substitute for gamepads.</p><p></p><p>Getting on my soap box here, but I'm also a bit disappointed at the move of AMD and Intel towards integrated APUs instead of discrete CPU and graphics. That's wasted die space that could be used instead for extra CPU cores, especially considering a real gaming enthusiast is going to buy a discrete graphics card to do any real gaming on it. I get that since the mid 00s, silicone technology has reached a plateau with Gigahertz, topping off at 4-5 Ghz stock air cooled CPU. So the obvious solution to get more throughput is to decrease latency and increase memory bandwidth, dual and quad channel, giant caches, and loads more cores. But mobile/tablet devices have taken over the desktop market for casuals who just wanna web surf, office productivity apps don't need tons of CPU, and the majority of PC enthusiasts only care about gaming graphics. So while we could have gotten ultra powerful desktop CPUs with 12 or even 16 cores by now, instead we get same old 4-6 cores with embedded GPU that nobody's going to use. If you want more cores, you gotta pay up in the thousands of dollars to use server grade components. Eff that...</p></blockquote><p></p>
[QUOTE="StarDust4Ever, post: 215343, member: 3033"] I have a Windows 7 64-bit desktop but I don't use it for games. It's got a powerful 8-core amd bulldozer CPU overclocked to 4.2Ghz, with 16Gb (dual channel 8gb x2) of DDR1866 RAM, and a fairly light duty Nvidia graphics card with 96 instruction cores. When I bought it in 2011, I paid about 40 bucks for the Nvidia at the computer store when I realised my Gigabyte motherboard did not contain integrated graphics. I think it's got a gig of video RAM but I forgot the model number. Regardless, my computer was built to be a rendering workhorse, not a game machine. Sometimes I'll set up a job on it and leave it rendering at 100% load for days with my UPS in case of power failure. Regardless, I don't want to sit in an uncomfortable chair to play pinball. I'm not sure if most modern HD games would like being stretched to fullscreen on my 1600x1200 4:3 monitor either. My quad core AMD laptop tends to overheat and go into thermal shutdown if I overload it. It can handle Dolphin Game Cube emulator, so I guess that's something... Truthfully I'm not a PC gamer. PCs are meant to do work; game consoles are meant to play games, and tablets for casual web surfing. I don't own a "mobile" device (my cell is a flip phone) and touch screens are a poor substitute for gamepads. Getting on my soap box here, but I'm also a bit disappointed at the move of AMD and Intel towards integrated APUs instead of discrete CPU and graphics. That's wasted die space that could be used instead for extra CPU cores, especially considering a real gaming enthusiast is going to buy a discrete graphics card to do any real gaming on it. I get that since the mid 00s, silicone technology has reached a plateau with Gigahertz, topping off at 4-5 Ghz stock air cooled CPU. So the obvious solution to get more throughput is to decrease latency and increase memory bandwidth, dual and quad channel, giant caches, and loads more cores. But mobile/tablet devices have taken over the desktop market for casuals who just wanna web surf, office productivity apps don't need tons of CPU, and the majority of PC enthusiasts only care about gaming graphics. So while we could have gotten ultra powerful desktop CPUs with 12 or even 16 cores by now, instead we get same old 4-6 cores with embedded GPU that nobody's going to use. If you want more cores, you gotta pay up in the thousands of dollars to use server grade components. Eff that... [/QUOTE]
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