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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Playstation Vita
Screwed up tables with the new update?
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<blockquote data-quote="RetroBlast" data-source="post: 10602" data-attributes="member: 364"><p>I create user made level sets for the Modern Brick Breaking game Ricochet Infinity for the PC. I have never had any programming schooling at all but learned how to use the editor of the game to create levels for the game. In order to create dynamic levels, with switches causing events to occur, like making bricks appear or disappear, move, or change from one form of brick to another, you need to know some basic programming skills. I learned some basic programming have made over 7 sets for the game, each containing at least 10 levels ... my first 5 sets had no programming in them at all. </p><p></p><p>I do not have great knowledge in programming but I know just how tricky it can be! Here is an example ...</p><p>In the program, there are options to make a brick appear or vanish / fade or materialize according to a set amount of time. I learned how to make a brick transparent by playing a trick on the program ... I tell a brick to fade within 5 seconds and then I tell it to wait for a next command at 4 seconds .... it stops fading and is waiting for its next command that never comes, in essence, it is transparent, and you can see anything behind it ....</p><p></p><p>I am the only one who as mastered this trick ... I know how unstable it is ... when I do collaborations with other creators and they send my level back after they made some changes .... the bricks are never transparent anymore. They may have pasted a blanket command over my bricks telling them to be a different color .... they got their desired effect but in the process, they lost mine ... sometimes there are patches of bricks with some of them transparent and some of them not .... put a blanket command on that patch and goodbye transparency ....</p><p></p><p>What I am saying is that one last minute very simple change with innocent intentions, such as, let me make the red a little more redder over here .... may result in destroying all of the rest of the programming on something ... and because you think you are just changing a color, you think little of what action you just took ...</p><p></p><p>You do not know how many times I thought everything was perfect and hit the submit button .... once submitted, There was no way I could change the mistakes I made and did not realize I made them until after I submitted a set.</p><p></p><p>From my perspective, I am more AMAZED with how much FarSight gets right, rather then the little things they get wrong.</p><p></p><p>Look for my creations and mistakes in the Game Ricochet Infinity for PC under the creator name RETRO BLAST</p><p></p><p>Anyone who has the game, check out my sets, but I warn you, you may want to start with RETRO BLAST 6 or 7 or some of my collaborations because my first 5 sets are real old school, hard core, without programming, and unforgiving .... just don't crucify me for the little mistakes I made along the way.</p></blockquote><p></p>
[QUOTE="RetroBlast, post: 10602, member: 364"] I create user made level sets for the Modern Brick Breaking game Ricochet Infinity for the PC. I have never had any programming schooling at all but learned how to use the editor of the game to create levels for the game. In order to create dynamic levels, with switches causing events to occur, like making bricks appear or disappear, move, or change from one form of brick to another, you need to know some basic programming skills. I learned some basic programming have made over 7 sets for the game, each containing at least 10 levels ... my first 5 sets had no programming in them at all. I do not have great knowledge in programming but I know just how tricky it can be! Here is an example ... In the program, there are options to make a brick appear or vanish / fade or materialize according to a set amount of time. I learned how to make a brick transparent by playing a trick on the program ... I tell a brick to fade within 5 seconds and then I tell it to wait for a next command at 4 seconds .... it stops fading and is waiting for its next command that never comes, in essence, it is transparent, and you can see anything behind it .... I am the only one who as mastered this trick ... I know how unstable it is ... when I do collaborations with other creators and they send my level back after they made some changes .... the bricks are never transparent anymore. They may have pasted a blanket command over my bricks telling them to be a different color .... they got their desired effect but in the process, they lost mine ... sometimes there are patches of bricks with some of them transparent and some of them not .... put a blanket command on that patch and goodbye transparency .... What I am saying is that one last minute very simple change with innocent intentions, such as, let me make the red a little more redder over here .... may result in destroying all of the rest of the programming on something ... and because you think you are just changing a color, you think little of what action you just took ... You do not know how many times I thought everything was perfect and hit the submit button .... once submitted, There was no way I could change the mistakes I made and did not realize I made them until after I submitted a set. From my perspective, I am more AMAZED with how much FarSight gets right, rather then the little things they get wrong. Look for my creations and mistakes in the Game Ricochet Infinity for PC under the creator name RETRO BLAST Anyone who has the game, check out my sets, but I warn you, you may want to start with RETRO BLAST 6 or 7 or some of my collaborations because my first 5 sets are real old school, hard core, without programming, and unforgiving .... just don't crucify me for the little mistakes I made along the way. [/QUOTE]
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