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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Playstation Vita
Should I buy a Vita?
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<blockquote data-quote="MonkeyGrass" data-source="post: 91497" data-attributes="member: 3108"><p>Errr..... no.</p><p></p><p>The problem with the original PSP's remote play was that is simply... never worked. The number of games "supported" or not was irrelevant, since the thing would never connect, and if it did, it would hang on a black screen loading the XMB and bomb out. </p><p></p><p>I don't see the Vita version getting much in the way of love or bugfixes. It's a freebie add-on that comes with the worst console version of TPA - which is already famous for game-killing bugs and graphical issues in the regular console ports. Of course you are free to do what you like, and buying it locally with a return policy is definitely the best way to go about it if you are set on one. However, if I was buying a gaming device mostly for TPA and ZP, the Vita is quite frankly, the last device I would even consider. That platform makes FarSight no money, and therefore, no incentive to really make it a great port. iOS and Android on the other hand, are the two highest selling platforms for this game, and accordingly, where FS puts a lot of their dev time/money, testing and bugfixes. They also get the tables 2-3 months earlier that the PS3/Vita, if that's of any concern to you. PS3 is always the last platform to get DLC (outside of the 360 debacle which I think is now fixed).</p><p></p><p>If I was looking at a portable gaming device purely for pinball, it would probably be an iPad. Which also happens to be quite useful for about a million things OTHER than pinball, and that's where the Vita falls flat on its face. </p><p></p><p>Fairfax, eh? I grew up there. Right across from the cemetery off Braddock/Burke St Rd.</p></blockquote><p></p>
[QUOTE="MonkeyGrass, post: 91497, member: 3108"] Errr..... no. The problem with the original PSP's remote play was that is simply... never worked. The number of games "supported" or not was irrelevant, since the thing would never connect, and if it did, it would hang on a black screen loading the XMB and bomb out. I don't see the Vita version getting much in the way of love or bugfixes. It's a freebie add-on that comes with the worst console version of TPA - which is already famous for game-killing bugs and graphical issues in the regular console ports. Of course you are free to do what you like, and buying it locally with a return policy is definitely the best way to go about it if you are set on one. However, if I was buying a gaming device mostly for TPA and ZP, the Vita is quite frankly, the last device I would even consider. That platform makes FarSight no money, and therefore, no incentive to really make it a great port. iOS and Android on the other hand, are the two highest selling platforms for this game, and accordingly, where FS puts a lot of their dev time/money, testing and bugfixes. They also get the tables 2-3 months earlier that the PS3/Vita, if that's of any concern to you. PS3 is always the last platform to get DLC (outside of the 360 debacle which I think is now fixed). If I was looking at a portable gaming device purely for pinball, it would probably be an iPad. Which also happens to be quite useful for about a million things OTHER than pinball, and that's where the Vita falls flat on its face. Fairfax, eh? I grew up there. Right across from the cemetery off Braddock/Burke St Rd. [/QUOTE]
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The Pinball Arcade / Farsight Studios
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Should I buy a Vita?
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