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Should TPA have gone the pre-rendered route, like PP Remastered?
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<blockquote data-quote="mmmagnetic" data-source="post: 26784" data-attributes="member: 558"><p>The toys you mentioned don't actually have that many unique states, so I think that wouldn't be a problem. Drac might need a lot of frames because he moves around so much.</p><p>Rudy could have seperate frames for the eyes and the mouth, and the ringmaster only moves up and down and blinks.</p><p></p><p> I tend to think of it like this: If it would work in Donkey Kong Country for the SNES, it would work here too <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> (...not that I'm an expert or anything...)</p><p></p><p>I personally play with a fixed view all the time, so the graphics might as well be prerendered. Polygonal graphic get better and better, even on mobile devices, so TPA <em>might</em> look almost photorealistic in a couple of years, maybe even on tablets. But right now, the tables look rather flat on iOS (with the console version looking much better, especially CV), while that PP demo looked absolutely stunning.</p><p></p><p>Both approaches have their pros and cons, I much prefer atmospheric, crisp visuals over a camera that zooms and pans. As long as the graphics on TPA continue to improve, I don't really mind. I think it's interesting to have two products that are so different.</p></blockquote><p></p>
[QUOTE="mmmagnetic, post: 26784, member: 558"] The toys you mentioned don't actually have that many unique states, so I think that wouldn't be a problem. Drac might need a lot of frames because he moves around so much. Rudy could have seperate frames for the eyes and the mouth, and the ringmaster only moves up and down and blinks. I tend to think of it like this: If it would work in Donkey Kong Country for the SNES, it would work here too ;) (...not that I'm an expert or anything...) I personally play with a fixed view all the time, so the graphics might as well be prerendered. Polygonal graphic get better and better, even on mobile devices, so TPA [I]might[/I] look almost photorealistic in a couple of years, maybe even on tablets. But right now, the tables look rather flat on iOS (with the console version looking much better, especially CV), while that PP demo looked absolutely stunning. Both approaches have their pros and cons, I much prefer atmospheric, crisp visuals over a camera that zooms and pans. As long as the graphics on TPA continue to improve, I don't really mind. I think it's interesting to have two products that are so different. [/QUOTE]
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Should TPA have gone the pre-rendered route, like PP Remastered?
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