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Welcome Back to Digital Pinball Fans -
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
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XBox 360
So Guys, if you had to choose...
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<blockquote data-quote="Worf" data-source="post: 33749" data-attributes="member: 1047"><p>Well, there's always PC <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />.</p><p></p><p>Problem is, it's REALLY HARD to do payment systems on the PC (and piracy is a big issue, hence why most developers are going Steam). Then again, 30% cut is probably close to what Steam's gonna grab from ya as well - to help pay for the servers, and the payment systems that fuel the back end. And it's a lot less than Sony or Microsoft's cut normally (all in it's easily 50+%).</p><p></p><p>Anyhow, there is no perfect platform. An open like PC or Android just means headaches elsewhere (e.g., piracy, having to do your own payment handling system, etc). Closed ones like iOS and Mac App Store mean the developer is at the whim of the store, but they often handle a lot of the hard stuff as well. It's a continuum from full openness to closed, and each has advantages and disadvantages. Developers have to weigh the benefits. </p><p></p><p>So you can go from full open Windows/Linux/Android development (and do the DRM/payment system yourself), Steam which is more closed (they don't allow anyone on) (but they handle payment, hosting and DRM), walled garden like Apple (approvals, but they have a profitable platform, and have a payment and DRM system), to full closed systems (consoles - but they provide everything, including gameplay testing to ensure things work right).</p><p></p><p>And remember, an open-to-developers-but-closed-to-users model w ill never work out because users can become developers.</p><p></p><p>Well, you could just open source the darned thing and release it on Linux - free support, no need to worry about DRM. Though feeding yourself is a bit harder.</p></blockquote><p></p>
[QUOTE="Worf, post: 33749, member: 1047"] Well, there's always PC :). Problem is, it's REALLY HARD to do payment systems on the PC (and piracy is a big issue, hence why most developers are going Steam). Then again, 30% cut is probably close to what Steam's gonna grab from ya as well - to help pay for the servers, and the payment systems that fuel the back end. And it's a lot less than Sony or Microsoft's cut normally (all in it's easily 50+%). Anyhow, there is no perfect platform. An open like PC or Android just means headaches elsewhere (e.g., piracy, having to do your own payment handling system, etc). Closed ones like iOS and Mac App Store mean the developer is at the whim of the store, but they often handle a lot of the hard stuff as well. It's a continuum from full openness to closed, and each has advantages and disadvantages. Developers have to weigh the benefits. So you can go from full open Windows/Linux/Android development (and do the DRM/payment system yourself), Steam which is more closed (they don't allow anyone on) (but they handle payment, hosting and DRM), walled garden like Apple (approvals, but they have a profitable platform, and have a payment and DRM system), to full closed systems (consoles - but they provide everything, including gameplay testing to ensure things work right). And remember, an open-to-developers-but-closed-to-users model w ill never work out because users can become developers. Well, you could just open source the darned thing and release it on Linux - free support, no need to worry about DRM. Though feeding yourself is a bit harder. [/QUOTE]
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