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Farsight Studios
The Pinball Arcade / Farsight Studios
So, what really happened....
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<blockquote data-quote="shutyertrap" data-source="post: 285060" data-attributes="member: 134"><p>A pinball speak-easy? Sounds like fun! Who's knows the password?</p><p></p><p>Licensing laws are in place to protect the license holder. This wasn't an issue pre-digitital, in that physical items have a shelf life and then disappear for new physical items. Digital, well it can theoretically last forever. Back before EA made their deal with the NFL to ensure only Madden Football could be sold, there were a few NFL licensed titles. The EA deal happened, those companies no longer made NFL titles. The physical copies could still be found on store shelves, until stock ran out. Sometimes a license holder will actually pay to have remaining stock pulled from shelves entirely, as has been seen in the toy world. </p><p></p><p>Thing is, we are now as consumers of the mind set that digital is forever, and you should be able to buy it at anytime now and forever because hey, it's not like it's taking up shelf space. It's zeros and ones with the push of a button. To a license holder though, that means their IP would continue to get diluted with every new deal they strike, which in turn would mean they'd have to lower the price for each and every future license buyer. Zen buying the rights to the Williams license and hoping to turn a profit with that purchase would be severely hampered if FarSight was still able to sell their entire catalog of titles. As it was, they felt they were taking a huge risk spending the money because they did not know whether a) the TPA audience would be willing to double dip, and b) whether the Zen audience would want to purchase fuddy duddy real tables. It's a gamble that payed off, would it have if FarSight could still sell all those tables to new customers too?</p><p></p><p>There is also the question of exclusivity. After a period of time having the market to themselves, it is possible that FarSight could sign a side license that would allow them to sell those tables once more, just not build new ones. Again this would play into the license holder's favor. I just saw that Ms Splosion Man was put out on the Switch, and that was an Xbox developed exclusive. Cuphead likewise appears to be heading to the Switch. Tomb Raider had an entire year of exclusivity on the Xbox before coming to the PS4. Companies pay a premium to be the only kid on the block with the new toy, but eventually that market gets tapped out. Do I think it's likely FarSight would do this if offered? Nope. Just that in the world of licensing, that can exist.</p></blockquote><p></p>
[QUOTE="shutyertrap, post: 285060, member: 134"] A pinball speak-easy? Sounds like fun! Who's knows the password? Licensing laws are in place to protect the license holder. This wasn't an issue pre-digitital, in that physical items have a shelf life and then disappear for new physical items. Digital, well it can theoretically last forever. Back before EA made their deal with the NFL to ensure only Madden Football could be sold, there were a few NFL licensed titles. The EA deal happened, those companies no longer made NFL titles. The physical copies could still be found on store shelves, until stock ran out. Sometimes a license holder will actually pay to have remaining stock pulled from shelves entirely, as has been seen in the toy world. Thing is, we are now as consumers of the mind set that digital is forever, and you should be able to buy it at anytime now and forever because hey, it's not like it's taking up shelf space. It's zeros and ones with the push of a button. To a license holder though, that means their IP would continue to get diluted with every new deal they strike, which in turn would mean they'd have to lower the price for each and every future license buyer. Zen buying the rights to the Williams license and hoping to turn a profit with that purchase would be severely hampered if FarSight was still able to sell their entire catalog of titles. As it was, they felt they were taking a huge risk spending the money because they did not know whether a) the TPA audience would be willing to double dip, and b) whether the Zen audience would want to purchase fuddy duddy real tables. It's a gamble that payed off, would it have if FarSight could still sell all those tables to new customers too? There is also the question of exclusivity. After a period of time having the market to themselves, it is possible that FarSight could sign a side license that would allow them to sell those tables once more, just not build new ones. Again this would play into the license holder's favor. I just saw that Ms Splosion Man was put out on the Switch, and that was an Xbox developed exclusive. Cuphead likewise appears to be heading to the Switch. Tomb Raider had an entire year of exclusivity on the Xbox before coming to the PS4. Companies pay a premium to be the only kid on the block with the new toy, but eventually that market gets tapped out. Do I think it's likely FarSight would do this if offered? Nope. Just that in the world of licensing, that can exist. [/QUOTE]
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So, what really happened....
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