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Farsight Studios
The Pinball Arcade / Farsight Studios
So why is there no memory save in TPA?
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<blockquote data-quote="brakel" data-source="post: 134538" data-attributes="member: 416"><p>Its been answered many times but I don't mind answering again. The state that the virtual ROM starts off in on each table is a known stable state. One in which the table performs correctly and predictably. Everything that happens after you launch the ball takes you further from this known stable state and into the unknown and possibly unstable state. Real ROMs on real tables do get into states where weird things start happening. I played a pinball machine in a bar that would reward a jackpot for a ramp shot during multiball. Pretty normal thing. But every once in a while the machine would wig out and start rewarding jackpots for every ramp shot during single ball play. The bartender would hear the machine go wild and tell the person that he'll give them a couple of quarters for a free game if they'll unplug the machine and plug it back in. That resets the ROM. In TPA in order to keep the games real and avoid getting the ROM into weird states they decided to have the ROM reset to its known stable state when you exit out of the table. </p><p></p><p>While you might not like the table resetting each time it does add some added fun on some tables to play them for extended periods of time. Medieval Madness comes to mind. If you play this one for hours on end you will hear some audio that is otherwise seldom heard.</p></blockquote><p></p>
[QUOTE="brakel, post: 134538, member: 416"] Its been answered many times but I don't mind answering again. The state that the virtual ROM starts off in on each table is a known stable state. One in which the table performs correctly and predictably. Everything that happens after you launch the ball takes you further from this known stable state and into the unknown and possibly unstable state. Real ROMs on real tables do get into states where weird things start happening. I played a pinball machine in a bar that would reward a jackpot for a ramp shot during multiball. Pretty normal thing. But every once in a while the machine would wig out and start rewarding jackpots for every ramp shot during single ball play. The bartender would hear the machine go wild and tell the person that he'll give them a couple of quarters for a free game if they'll unplug the machine and plug it back in. That resets the ROM. In TPA in order to keep the games real and avoid getting the ROM into weird states they decided to have the ROM reset to its known stable state when you exit out of the table. While you might not like the table resetting each time it does add some added fun on some tables to play them for extended periods of time. Medieval Madness comes to mind. If you play this one for hours on end you will hear some audio that is otherwise seldom heard. [/QUOTE]
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The Pinball Arcade / Farsight Studios
So why is there no memory save in TPA?
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