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Farsight Studios
The Pinball Arcade / Farsight Studios
So why is there no memory save in TPA?
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<blockquote data-quote="Shaneus" data-source="post: 134574" data-attributes="member: 204"><p>Well, obviously it wan open-ended idea. Perhaps it resets when the system's device hits midnight? Or it gives you a countdown? Not saying it has to be an absolute, specific, invisible value... just something that can be used as a reliable thing. At least it would get rid of the extra ball every time in Fish Tales.</p><p>That way those of us who do care about that sort of thing can build towards it, while those who aren't aware (I'd wager 90% of players don't know about the Dr. Dude carryover) are none the wiser.</p></blockquote><p></p>
[QUOTE="Shaneus, post: 134574, member: 204"] Well, obviously it wan open-ended idea. Perhaps it resets when the system's device hits midnight? Or it gives you a countdown? Not saying it has to be an absolute, specific, invisible value... just something that can be used as a reliable thing. At least it would get rid of the extra ball every time in Fish Tales. That way those of us who do care about that sort of thing can build towards it, while those who aren't aware (I'd wager 90% of players don't know about the Dr. Dude carryover) are none the wiser. [/QUOTE]
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The Pinball Arcade / Farsight Studios
So why is there no memory save in TPA?
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