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Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
The Champion Pub (1998)
spoiler alert: strategy
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<blockquote data-quote="switch3flip" data-source="post: 119564" data-attributes="member: 2036"><p>Yeah you still have to follow the other strategies, like collecting as many doors and extra balls as possible and smart punch at jump rope. For jump rope, I watch the front of the ball relative to rope and make sure it jumps over the rope, then focus on the rope as soon as its behind the ball, you will see when it changes speed and will be ready with timing, remember the right side ("front") of ball must clear the rope. You will have no trouble with 20 jumps if you do it like this. Then you only need 3 smart punch as the ball saver wont stay up long enough for a fourth opponent anyway so go for door as much as possible. Lots of ball locks, you get a new chance at door award every lock.</p><p>Then when you face the third cash opponent and you use the technique you have to shoot the ball as soon as it's "in position" on every shot, you wait a half second too long and it's too late. For the basic opponents I think the ball saver stays up longer if its your first match on the current ball. </p><p>If the ball is even near outlanes, side nudge, every time. Nudging is very effective on this table.</p><p>Easiest way to cradle is to let the ball dead pass to the other flipper, very effective. I try to shoot opponents so the ball comes almost straight down again if its SDTM just side nudge while it's on its way, it will change direction just enough, then let it bounce on one flipper to the other (dead pass) then cradle or just shoot again. Usually the ball save will be up anyway but always let it bounce first, then shoot. When you find the straight trajectory you can win fights pretty fast and not loose much health and next fight will start faster. With tight shooting you might get a chin hit or two and even final opponent can be easy enough, especially if it's the first fight on your current ball as the ball saver will stay up longer. If you just want to win use the special technique, it's only two ramp shots first time.</p><p></p><p>Final tip is to go to papa site and watch the video on this table, it's really helpful, notice the outlane nudging and opponent attacking shots especially.</p><p></p><p>One difference from papa video is that on TPA you can choose to fight for 200mil every cash fight <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="switch3flip, post: 119564, member: 2036"] Yeah you still have to follow the other strategies, like collecting as many doors and extra balls as possible and smart punch at jump rope. For jump rope, I watch the front of the ball relative to rope and make sure it jumps over the rope, then focus on the rope as soon as its behind the ball, you will see when it changes speed and will be ready with timing, remember the right side ("front") of ball must clear the rope. You will have no trouble with 20 jumps if you do it like this. Then you only need 3 smart punch as the ball saver wont stay up long enough for a fourth opponent anyway so go for door as much as possible. Lots of ball locks, you get a new chance at door award every lock. Then when you face the third cash opponent and you use the technique you have to shoot the ball as soon as it's "in position" on every shot, you wait a half second too long and it's too late. For the basic opponents I think the ball saver stays up longer if its your first match on the current ball. If the ball is even near outlanes, side nudge, every time. Nudging is very effective on this table. Easiest way to cradle is to let the ball dead pass to the other flipper, very effective. I try to shoot opponents so the ball comes almost straight down again if its SDTM just side nudge while it's on its way, it will change direction just enough, then let it bounce on one flipper to the other (dead pass) then cradle or just shoot again. Usually the ball save will be up anyway but always let it bounce first, then shoot. When you find the straight trajectory you can win fights pretty fast and not loose much health and next fight will start faster. With tight shooting you might get a chin hit or two and even final opponent can be easy enough, especially if it's the first fight on your current ball as the ball saver will stay up longer. If you just want to win use the special technique, it's only two ramp shots first time. Final tip is to go to papa site and watch the video on this table, it's really helpful, notice the outlane nudging and opponent attacking shots especially. One difference from papa video is that on TPA you can choose to fight for 200mil every cash fight :) [/QUOTE]
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Farsight Studios
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spoiler alert: strategy
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