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<blockquote data-quote="vikingerik" data-source="post: 231694" data-attributes="member: 3745"><p>The only way to score multiple billions is the hold-bonus feature. The entire multiplied bonus gets held, and can be multiplied again on the next ball, and held and multiplied again, and so on.</p><p></p><p>So (at my level of play) the game is mostly about grinding recon level 1 for the chance at hold-bonus. This can also award "Spot Species" which is a better (safer) way to clear out bugs than actually shooting them.</p><p></p><p>Ball control: My one big tip is with every scoop eject, use the mini-flipper to try to one-time backhand the ball up the right orbit. This works surprisingly often, and even most misses yield a safe railroaded rebound. I can't find anything else safe to do with this eject, and it's important because it happens about every eight seconds on this table.</p><p></p><p>Don't trigger Planet multiball early; it's better to stack up all 5 for the bigger jackpots.</p><p></p><p>I ignored the bad multiballs (the ones from shooting the orbits and from recon level 2), they score crap and aren't worth the risk of a double drain, just catch one ball and let the others go.</p><p></p><p>Don't chase the extra ball at the advance-rank hole. The shot is safe but the eject isn't. You won't recover 15 ejects from it before draining.</p></blockquote><p></p>
[QUOTE="vikingerik, post: 231694, member: 3745"] The only way to score multiple billions is the hold-bonus feature. The entire multiplied bonus gets held, and can be multiplied again on the next ball, and held and multiplied again, and so on. So (at my level of play) the game is mostly about grinding recon level 1 for the chance at hold-bonus. This can also award "Spot Species" which is a better (safer) way to clear out bugs than actually shooting them. Ball control: My one big tip is with every scoop eject, use the mini-flipper to try to one-time backhand the ball up the right orbit. This works surprisingly often, and even most misses yield a safe railroaded rebound. I can't find anything else safe to do with this eject, and it's important because it happens about every eight seconds on this table. Don't trigger Planet multiball early; it's better to stack up all 5 for the bigger jackpots. I ignored the bad multiballs (the ones from shooting the orbits and from recon level 2), they score crap and aren't worth the risk of a double drain, just catch one ball and let the others go. Don't chase the extra ball at the advance-rank hole. The shot is safe but the eject isn't. You won't recover 15 ejects from it before draining. [/QUOTE]
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